The WC51 truck is just not worth dumping the fuel into early game. You need things like nades, bars, and teching, not a bloody truck that dies to small arms fire EXTREMELY easy.
Recall is pointless because the early game vehicles have TONS of utility late game, and the Ass engines and HT are bloody expensive for what they actually do.
AHAH The Dodge was nerfed last patch, because of the endless axis QQ threads, and now you are telling us it is bad. This is addorable. |
This topic is turning to a whine thread. Again...... |
Well you guys need to stop crying "Why no one is playing as allies". .
Just play the game and have fun. And if it's not fun for you, uninstall and enjoy life instead. Starting a new thread everyday won't change anything that much.
How can you have fun when you are puting much effort to win, you plan all your actions, micro your troops and try to play tacticaly and the enemy just a moves on you then mass retreats and when you want to chase him down SUPRISE King tiger GG. It is easy to write Uninstall and play Axis but really that is not constructive. |
This building is the rotten core of OKW design. Locks down large areas and helps the OKW in his quest for the super Heavies. Osther need to bleed their own soldiers and fight for the game, fight for the Panthers and tigers. OKW just needs to place this truck somewhere near a fuel point and GG your half way there End game. This truck helps A LOT the OKW get their late game tanks, there is to much effort you need to put to destroy it and some times one unit can completely force a retreat, enabling the OKW pioneers to repair it. |
|
This balance is and always will be BS. USF has no and I mean NO AT except the Random Jackson. Bazooka shit, at gun shit, Jackson (do you want to play a game?) and axis ohh please Volks, pak, every god damn tank. |
Porygon and Jaigen, please be more arrogant. |
Bingo some doctrines counter other doctrines. Most noobie usf player use rifle and airborne company extensively not looking at the strenghts of other " lesser " companies. But these 2 doctrines have no good way of removing fortified positions making the okw fortification doctrine a real problem.
Similarly when i see counterattack doctrine i will not touch fortification doctrine with a 10 feet pole i take scavenger doctrine for the arty
Yet My experience though me that only Mecha is viable, because of the Wc51 to counter weapon teams (but you got 2 maybe 3 minutes to do so, against OST even less, because one Panzerfaust and Wc51 is done) and the OFF map. Whenever i chose Paras for a little Band of Brothers action i have NO artilery what so ever(pak howi is not an Artillery it is a mortar). |
King Tiger covered by Pak43 is even more game breaking. No way to flank, no way to fight with front armor.
Sorry forgot that Pak43 was also present there  buy mecha company possess a powerful offmap. |
This thread gets better and better.Some people still miss the fact that a single volks unit with a shreck assisted by a King Tiger can stall one VP for quite a while, two Frigin units. While as USF u need to bring a Sherman with HE and hope that he will snipe that volk and wipe him with one shot so you can try to capture the vp and again hope that this unit wont get wiped by the KT. |