Axis tanks are overpriced, but they perform good for their price.
That literally makes no sense
Posts: 467
Thread: Proposed changes for Soviets 4/2723 Apr 2016, 15:31 PM
That literally makes no sense In: COH2 Balance |
Thread: April 27th Balance Preview Mod Release Notes23 Apr 2016, 14:28 PM
Because Sturms don't have STG In: COH2 Gameplay |
Thread: Update on the 27th preview23 Apr 2016, 13:23 PM
Oh? Translation: Yes In: COH2 Gameplay |
Thread: Why change the spawn system? 23 Apr 2016, 13:06 PM
In: Lobby |
Thread: Update on the 27th preview23 Apr 2016, 13:05 PM
Are you happy Axis is "finally" being nerfed into the ground? In: COH2 Gameplay |
Thread: Should the zook upgrade be limited to rangers/paras only?23 Apr 2016, 12:55 PM
Pot telling pot calling kettle black. Try reading the post, I am calling for equal change which is not really biased compared to suggesting nerf only one side. In: COH2 Balance |
Thread: Should the zook upgrade be limited to rangers/paras only?23 Apr 2016, 12:47 PM
You're missing the bigger picture here, it's very simple. The fact is USF can spam twice as many handheld AT weapons than OKW for the same population cost with regards to mainline infantry. No 'drawbacks', they can still spam as many bazookas as they want or LMGs as they want, in fact they are less hampered by their choice because 2x Bazooka rifle squad dedicated to AT is more effective at AT than 1xSchrek Volks squad forced only into AT. Volks don't have benefit of choosing between LMG and Schreck. If they choose Bazooka they can still have 1xLMG which can wreck most Axis squads or get more squads with 2xLMG to wreck everything. Meanwhile OKW is stuck with bunch of crap Volks squads only good for moving around one panzerschreck with no smoke and no snare. You also make it seem like Bazooka brings no benefit because a Rifle squad would lose some anti-infantry capability but you totally ignore the AT benefit it brings. It seems you also have issue with 'brainless' Volks upgrade and praise USF 'strategic' upgrade between Bazooka and LMG. Following your logic, it suggests that the best course of action is to allow Volks to pick between Schreck and LMG so they have some kind of trade off. However your argument is biased and hypocritical because you agree with removing Panzerschreck and it pertains only to Volks. What about all the other units that only have one upgrade and no 'drawback'? Are they all 'brainless' too? Let's not forget that for 200MP and 5 pop cap, USF can have a more effective AT squad (REs) than Volks for OKW. 2 Bazooka > 1 Panzerschreck. In: COH2 Balance |
Thread: Do volks really need stg44?23 Apr 2016, 11:24 AM
im actually afraid of stg volks dominating cons Step 1: Don't build cons Step 2: Spam penal terminator and dominate Step 3: ???? Step 4: Profit In: COH2 Balance |
Thread: Should the zook upgrade be limited to rangers/paras only?23 Apr 2016, 06:37 AM
The drawback is not the death sentence you are making it sound like, a 2x Bazooka squad will still wreck a Volks squad and there's nothing stopping USF getting extra LMG riflemen or Airborne, Rangers etc which wreck even Obersoldaten. There really isn't that much difference and you are just being hypocritical that Volks can't have Panzerschrecks but Riflemen can have Bazookas. It's funny how Riflemen are cheaper than Obersoldaten yet Vet 3 LMG Riflemen will absolutely wreck them. Your whole post is "Oh poor Riflemen, look how terrible they are because they are actually downgraded now because they have Bazooka, now USF player is toast because their whole army is locked from picking Bazookas and now they can't fight infantry". If you have Riflemen with LMG and one Bazooka that is huge upgrade in both AT and AI but Volks aren't even allowed to have upgrade in AT. Pure hypocrisy. In: COH2 Balance |
Thread: Should the zook upgrade be limited to rangers/paras only?23 Apr 2016, 06:19 AM
Bazookas are still very effective and very strong AT weapons. REs and Engineers aren't effective AI in the first place so you can upgrade them to AT for almost no drawback. You just upgrade some squads with LMGs, some Bazookas/Piats and some with both or just upgrade according to whatever you enemy has. You are trying to make it sound like picking Bazooka/PIAT is a death sentence for USF/UKF when that is not the case at all. A rifle squad with a M1919 or BAR and 1 Bazooka will smash a Volks schreck squad AND be potent AT considering they have snare as well. Get a few of them and some REs with Zooks plus Cpt/Lt etc and you have death blob far more powerful than anything OKW can muster. You are trying to justify absolute hypocrisy when it's obvious that Rifle blobs can walk all over OKW much easier than Volks blobs can walk over USF (note: Volks can't). Let's compare Schrek Volks and Zook Rifles Volks: 1x Panzerschreck, 4 men poor AI and flame nade Rifle: 2x Bazooka (2x Bazooka > 1x Panzerschreck), 4 men decent-Good AI and grenade, snare and smoke. Of course the Volks are much more OP. In: COH2 Balance |
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