lolwat
B4 and Priests absolutely murder axis heavies very, very quickly. let alone weaker stuff.
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Thread: New thought on WFA vehicle balance - repairing20 Sep 2014, 11:01 AM
In: COH2 Balance |
Thread: Let's talk Soviet faction.20 Sep 2014, 08:42 AM
Volks are not perfectly fine, otherwise I wouldn't be saying they need an upgrade. 'Amazing AT infantry'... just no. They are very weak and are often getting 2-3 models killed by 1 shot of the armor they are trying to kill. There is no such thing as amazing AT infantry in CoH2, the only thing close to that is Pgrens because they have 2 schreks but then it is only 4 man squad, so quite weak. What call-ins? Are you suggesting OKW can play like soviets and hold for call-ins? Staying with volksgrenadiers, sturms and kubelwagen is great for 25 mins, just need that Command Panther to finish them off. T0 -> Call-ins... hmmm. Conscripts spam if anything, or even riflemen. What volks need is some kind of vet 3/4 and/or T2/T3 requirement that will allow them to upgrade to some better AI weapons, otherwise they scale very badly if there is not much use for panzerschrek. Even with vet they got torn apart by pretty much anything. Their AI DPS for mid-late game is awful considering you will always have at least 2-3 squads of them and if you upgrade with panzerschrek that's only 4 with kar 98ks. Heck even if it's just a doctrinal upgrade like conscript PPSH it will be better than nothing, since pretty much every other standard infantry unit is able to upgrade to better weapons for AI. The last part is very typical katitof, say something to make it look stupid and wrong when in fact it's actually not (unless of course it's biased for allies). Trying to discredit the other poster without actually saying anything of note besides spewing BS everywhere. In: COH2 Balance |
Thread: Let's talk Soviet faction.20 Sep 2014, 06:43 AM
Those rifles with m1919s scale so poorly. In: COH2 Balance |
Thread: The Cost of Balance and Meta20 Sep 2014, 06:35 AM
Key part: fun/diverse meta I do not consider playing against maxim spammers and especially those who abuse snipers 'fun' at all. Needs to be changed. In: Lobby |
Thread: Ost Mechanized Assault Ridiculously OP20 Sep 2014, 06:30 AM
It's really not that great imo, only decent vs USF. Ass grens are mostly ASS, unless you can somehow get in close without losing 2-3 grens before you get up close. The mech assault group is ok, but the pschrek upgrades are simply too expensive to skip T2 plus I think it costs like 30-40 fuel which is ridiculous. It seems the doctrine is designed to skip T2 but going this route seems to be punishing you for that; 20-25 fuel would be more justified. L.A. Barrage is utter crap and a total waste of munitions, really inconsistent ability that often barely even scratches the opponent. Stug III E is nice vs USF and Tiger is Tiger. In: COH2 Balance |
Thread: Let's talk Soviet faction.20 Sep 2014, 06:23 AM
If Cons get AI upgrade buff then so should Volks. In: COH2 Balance |
Thread: 4v4 super allied medium spam19 Sep 2014, 14:19 PM
It's not so simple when they have 10-15 tanks In: Strategy Desk |
Thread: 4v4 super allied medium spam19 Sep 2014, 13:29 PM
Simply how do you stop this? I was OH with a team of 3 OKW on Steppes. I was mid and held the fuel for part of the time, or at least denied it to them for quite a while. The allies held the bottom for the most part and eventually we pushed them back a bit, until they started spamming 4-5 medium tanks each. It was a pretty evenly skilled match, maybe a bit in their favour and they just steam rolled us with so many tanks. I had 28k damage in less than half hour game and still they had so many tanks. It's not the first time I've encountered this, many times in fact from 2v2 to 4v4. They just spam fuel cache everywhere, spam bunch of infantry stuff like vetted rifles (rifle company), guards, maxim and heavy mortar and then spam t34, t34/85, sherman, jackson and easy 8 everywhere. Apart from holding all the fuel, is there any way to put a good stop to this without having multiple heavies? The only time we've stopped this is with a JT backed up by a couple of KTs plus lots of other AT on 3v3 Lanzareth Ambush where they couldn't flank so hard. But it's very hard to make it that late usually to get that much heavy armor before you are completely pushed off the map. In: Strategy Desk |
Thread: Most requested unit in coh2 history...19 Sep 2014, 07:11 AM
As mostly axis player, I think pershing is a good idea. I see no reason why it shouldn't be added, in fact I'd be much more inclined to play USF if they had a Pershing. Though it definitely should NOT have the vehicle crews feature, and I imagine in terms of strength/balance it would be somewhere between a Panther and Tiger. In: COH2 Balance |
Thread: Option to ditch the MG/Mortar19 Sep 2014, 05:31 AM
I don't think this could be implemented without it being abused for 'extra' squads. The only way I could see it work is if ANY units (besides original weapon crews) that re-crew the weapon would be magically transformed into original weapon crew units, rather than staying as whatever they were before. In: COH2 Gameplay |
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