I'm just commenting that in this game, JTs massacre armor, like in real life, but the things that countered them in real life are meh against them in the game - they're limited to a few doctrines, and they're mostly only useful against JTs if the player using doesn't pay attention.
Basing balance on real life is silly, but as long as we're sitting around and wondering "hey it's really hard to balance these super heavies correctly; they either get nerfed to uselessness or dominate the game," I think it's worthwhile to look to real life for inspiration, no?
I will admit that P47s are pretty decent super heavies and I've seen B4s with some good RNG work but the other abilities are pretty useless against JTs. Other problem is they are doctrinal - every unit should have stock counters.
If every faction had a stock AT strafe run as effective as the P47, I'd be a lot happier about having super heavies in the game. Not asking for a lot here.
Why should there be stock counters to a specific very powerful doctrinal unit? That would just make medium tanks irrelevant, same for the last comment.
Btw the priest is really effective for killing slow heavies, esp. in team games with 2-3 of them. It will be dead before you can move it.
I disagree with the Bombing Run and ToT. Not in theory but in practice. In theory, I'm sure that this would demolish a heavy tank. But your opponent would have to be either heavily distracted or a true potato to not reverse move out of flares, which is possible even without the engine upgrade for the JT. Both of these have long enough drop times to easily avoid.
I find it funny that this topic derailed from an OKW player getting upset about always having to use JT and became brainstorming on ways to kill the JT.
If you can slip a stuart behind and stun it you can knock one out or any heavy with any of those abilities.