
Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Guard30 Nov 2014, 19:16 PM
I think they should perform better than Cons as a frontline battle unit. Right now, they seem to only perform marginally better. They seem to be button fodder In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 30 Nov 2014, 19:09 PM
Reduce shreks accuracy and do not let veterancy impact it. This is why you see homing shreks so much. Accuracy boost makes it always hit. Once they are out then Full vet is a forgone conclusion. Yes they need to alter the vet gain from schrecks. VOlks can vet so easily from schrecks. It is pretty common to see vetted volks running around. In: COH2 Balance |
Thread: Shreks need long range accuracy nerf30 Nov 2014, 19:07 PM
Paks are fine cosidering what they are up against. Still a good unit. I do agree with Spajn that Schrecks need to be nerfed somehow. This can open up options to buff PzGr. In: COH2 Balance |
Thread: Where do I report players?30 Nov 2014, 18:59 PM
It should be easier to report people in this game. Perhaps an in-game feature would be nice In: Lobby |
Thread: Guard30 Nov 2014, 01:58 AM
guess we should just deal with ISU, and obers as well In: COH2 Gameplay |
Thread: Guard29 Nov 2014, 20:34 PM
Guards are pretty lackluster... They can barely go toe to toe with Grens In: COH2 Gameplay |
Thread: Player dropping during a match29 Nov 2014, 03:15 AM
Yes no one should force you play, but leaver penalties have to be uniformly applied for consistency. It is rough, but hopefully it can lead to better games. Perhaps lowering the surrender threshold to 3 yes and 1 no would be good. In: COH2 Gameplay |
Thread: [Developer] Map Improvement Poll29 Nov 2014, 03:14 AM
Hello eagleheart. as a 4v4 player, i would like to see faceoff at rostov improved. the map is very problematic as Allies if you spawn at the North. I will list some reasons why the map is imbalanced 1. When spawning on the North, players have to cross bridges in order to get into the city. This slows movement and makes it difficult to move tanks into the city. 2. An OKW player, spawning from the South, can rush Kubelwagens to the bridges, which delays your entry significantly. It can reach your fuel before you have a chance to finish crossing the bridge. Once you are pushed off the city, it is very difficult to comeback, especially as Allies, since Axis have fortifications they can build to camp the city easier In: COH2 Gameplay |
Thread: Jagdtiger29 Nov 2014, 01:44 AM
yeah i cant troll as hard as you sorry In: COH2 Balance |
Thread: Player dropping during a match28 Nov 2014, 23:24 PM
Yes i agree. Relic needs to put some kind of leaver system into this In: COH2 Gameplay |
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Latest replays uploaded by NinjaWJ
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VS
Morice
Joe15555 #Amalgamation
~TAB~ NinjaWJ
Godseyeview
ayy lmao
kamagayaryou2000
Harry Potter
hendrikjd
This is how you Windustryby: NinjaWJ map: La Gleize1-903 -
VS
[5.SS Relic Division]WJ
CynicalShadow
Morice
Joe15555 #Amalgamation
Dynames
Bomber
Naxsus
sa7204
Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,107 -
VS
BIH_Kirov_QC
Joe15555 #Amalgamation
Morice
WJ
Patent Pending [CAN]
[TTT]-dejost
l Goebbel Woebbels -
tethuya
10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-847 -
VS
ILikeTheWayYouMove
StC-DocSchnogge
StC-urb1
StC-sakul
-(TBS)-WeSDF
-(TBS)-Mittens
ManxMarriner
WJ
Getting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-729 -
VS
WJ
Appleseed
Imagelessbean
Bartolomaeus Bart
Black Dynamite
Black Jesus
ScooterEmuActual
ScooterCatActual
4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-973 -
VS
BIH_Kirov_QC
WJ
QueenRatchet123
~TAB~ van Voort
:::ASP73 [TR]:::
Voodoomeister
SynCo BossAura
AnalBombardir
Gaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,170
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