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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: It's time to nerf OKW late game24 Sep 2014, 20:28 PM
I really think Ost is fine from a Soviet perspective. OKW just seems out of line In: COH2 Balance |
Thread: It's time to nerf OKW late game24 Sep 2014, 19:41 PM
It is unlikely that any huge structural change will come in the near-future. Best put a bandaid solution until long-term fixes are finished In: COH2 Balance |
Thread: A simple solution to have a more people playing allies24 Sep 2014, 18:29 PM
I still don't buy this nonsense of far more people playing axis just because they "prefer" it. True, they obviously do prefer it, but why? Yes i agree that people play to win. Saying that these ridiculous numbers exist simply because people "prefer" axis is nonsense and ridiculous. The annoying part of it, is that players have caught on that Axis have an advantage in team games. This skews the numbers even harder. I agree with you that it has to do with Allied faction's playstyle or design that is turning off players. In: COH2 Gameplay |
Thread: Appealing and imbalances of 4v424 Sep 2014, 18:07 PM
Hmm if balance is supposed to trickle upwards, then it probably is messed up at the 1v1 and 2v2 levels. Problems probably multiply when larger game modes are involved. THe weird thing is, the game seems fairly balanced at the 1v1 and 2v2 level (looking at the W/L ratios, but is extremely unbalanced at the 3v3 and 4v4 levels judging by the massive OKW and Ost win rates. My guess is that it has to with how the 4v4 and 3v3 maps are designed. In: COH2 Gameplay |
Thread: It's time to nerf OKW late game24 Sep 2014, 17:58 PM
I'd prefer a nerf of OKW rather than buff of all other factions. SImplest solution (although may have repercussions). Buffing three factions takes a lot of work, plus it could lead to power creep In: COH2 Balance |
Thread: It's time to nerf OKW late game24 Sep 2014, 16:37 PM
No offense, but yhis sounds like you just got raped in a game or something He made a similar post several weeks ago so I don't think it is because he got destroyed. Plus, the recent surge of "fix 4v4" threads make it clear that there are severe issues with 4v4 and 3v3.
Well theoretically I am guessing it is supposed to be like that, and in some ways it is. Allies can build a critical mass of tanks sooner due to lower fuel costs. However, this advantage is quickly wiped out by superior Axis AT capabilities such as Schrecks, AT Guns, Tanks, etc. In: COH2 Balance |
Thread: Priorities for COH224 Sep 2014, 15:04 PM
They should definitely fix the bugs and the most glaring balance issues such as Kubel. Although I love 4v4 mode, they need to get ready the game for the ESL. In: Lobby |
Thread: What new Soviet unit do you want to see in CoH2?24 Sep 2014, 14:42 PM
Don't wanna turn this into why SU-100 is needed thread but the SU85 isn't that good once the Tigers, KT, and Jagdtigers hit the field. If you didn't choose a commander with the IS2 or ISU, you basically are a dead duck In: Lobby |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 14:09 PM
Hahahaha +1 Kubel is a pain in the ass to counter in team games. I am not sure how to fix it but it is very crippling. It can quickly zoom to a VP/fuel point and basically hold it with Sturmpio help. It is actually fairly difficult to flank as a Soviet player because Sturmpios always support the wagon. In: COH2 Balance |
Thread: What new Soviet unit do you want to see in CoH2?24 Sep 2014, 13:55 PM
Yes I agree unfortunately. It would be admitting that they went wrong somewhere. Game companies rarely admit that they messed up In: Lobby |
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