
This better come with nerfs to Axis as well since its a 4v4 map..........
Posts: 2070
Axis doesn't have the best AT options in the game
Thread: New Map (6-8) Vielsam16 Oct 2014, 16:01 PM
wait this seems like a snowy version of hill 331. I predict gameplay like City 17 or Hill 331 where it devolves into 2 2v2s ![]() This better come with nerfs to Axis as well since its a 4v4 map.......... In: COH2 Gameplay |
Thread: COH2 Volks & Grens, are so trashy in first 6 mins16 Oct 2014, 15:56 PM
Not sure if this is going to be the new meta or you guys are just trolls (except lemon....I hope) In: COH2 Gameplay |
Thread: New Map (6-8) Vielsam16 Oct 2014, 15:52 PM
Okay I thought the title got updated or something In: COH2 Gameplay |
Thread: New Map (6-8) Vielsam16 Oct 2014, 15:38 PM
Wait is this a new map??? In: COH2 Gameplay |
Thread: Idea about guards16 Oct 2014, 15:01 PM
What is Relic's position on this!!?!? Hello Relic can you hear us!?!?!? ........silence In: COH2 Gameplay |
Thread: COH2 Volks & Grens, are so trashy in first 6 mins16 Oct 2014, 14:37 PM
is that from the lenny match!?!?!? In: COH2 Gameplay |
Thread: Any word from Relic?16 Oct 2014, 14:18 PM
I actually like their OBS mode tbh, I'm glad they are adding this feature and its a big step forward. Regardless I feel like they should still communicate better. The game balance would be ok with not monthly patches if the balance was closer, but its dreadful. Majority of the times, regardless of faction played, the game is filled with bugs and bull**** moments. You know what is kinda sad? Relic isn't even a developer juggernaut like Bioware or Bethesda, and yet they don't have the communication and interaction of a smaller studio. In: Lobby |
Thread: Ardennes Assault - Steam Preorder soon16 Oct 2014, 14:14 PM
Now will this DLC come with a big multiplayer patch? Any new units going to make it to multiplayer? In: COH2 Gameplay |
Thread: Ardennes Assault - Steam Preorder soon16 Oct 2014, 12:26 PM
RRRRRRAAAAANGERS LEEEEEEAD THE WAAAYYY Okay i would preorder but i need to know how uch it will cost. I hope some of the features make it to multiplayer In: COH2 Gameplay |
Thread: Idea about guards16 Oct 2014, 03:11 AM
Give Guards ability to holster their PTRS. Interesting, although i don't think it is very realistic. It would be a cool feature though. We could give them additional setup time in exchange for carrying a rife and holstering the PTRS In: COH2 Gameplay |
![]() |
![]() |
![]() |
54 | ||
![]() |
![]() |
![]() |
19 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
9 | ||
![]() |
![]() |
![]() |
3 |