I just want to point out that i am not against comebacks. Comebacks are great for the game, and exciting to pull off; it is a great reward and feeling for the player that pulls it off.
However, comebacks should happen due to skilled play and luck (RNG Gods

). Currently, it feels almost like an artificial challenge with the stronger Axis tanks and more potent infantry. An allied player really has to be on his or her A game in order to counter the heavy tanks the Axis bring out late game.
I would love to see numbers on the win rates between Soviets and OStheer 4v4 before WFA was released. It seems that it could be fairly balanced. However, OKW really ruins team games
The ability to get schrecks on VOlks is absurd. Imagine conscripts or shocks getting schrecks, a unit that you will be facing in every game in all situations. Few if not any Allied tank can stand up to Axis heavies in a front assault. That is fine. FLanking is important and is a good way to defeat Axis armor. However, OKW vehicles are always supported by Schrecks which make flanking very difficult.