Blitzkrieg ability is fair, but yes it must be disabled when an damaged engine is achieved, just like ram is disabled.
I also think this ability is active for duration which is slightly to long. I would like to see it be decreased a little bit, but it is probably best to nerf it first with the engine situation in one patch and assess after that.
So is this still gonna get cast? Any way around patch invalidating replays?
Yeah no cast unfortunately, its my fault sorry. I planned to do a co-cast with Fatal for this one however I really got piled up with university this week and never had anytime what so ever. Havn't even played any games since this to be honest.
Ahh yeh you might be right! I never really get PG G43 because I prefer them having the short range weapon but if what your saying it might be good to give a shot.
Due to the one Ostheer and one Soviet image on the pictures I look at that and expect it to be 1v1 guides in comparison to the teams which has 4 flags images.
I did know that. Sadly, never quite managed to target the ability and still have the time to actually take the shot. Most soviet players aren't careless enough to let their snipers get exposed for that long. Especially when they know there's a german sniper around.
That is alright just practice it best you can. Knowing the hotkeys is really useful here. I use GridKeys and just quickly hit V and attack click to get the Vet1 sniper ability active. Maybe try that (or learn the standard hotkey no idea what it is though) and hopefully it gives you a better chance for the time they are exposed.
Remember Soviet snipers are camo exposed that little bit longer than an Ostheer after shots/out of cover. That T1 mortar or MHT is great at flushing them out of cover for sometimes forcing that quick uncamo as they move to safety (potential counter snipe), forcing them back (map control win) or get that lucky hit (win/win scenario ). Force your opponent in an awkward situation because as you said, decent Soviet players are that bit more cautious when they know that Sniper could be around.
Whenever I tried to make some use of an early german sniper I got a soviet sniper team in my face. Sometimes inside a scout car to boot. Assuming remotely similar level of skill between the players, soviets will always win in sniper wars. Even if you're the first to spot enemy snipers and take a shot, the surviving soviet sniper counternipes you immediately.
Yeah, you have to be careful when trying to counter snipe the Soviet snipers I know what you mean.
My tip here is to be a bit more passive with your Ostheer sniper when they are have T1 present, but still try get your sniper to Vet1 by getting the occasional kill. The reason for this is because vet1 Ostheer sniper ability will always kill both Soviet snipers when you counter snipe them. This is the best way to counter snipe.
However, if you have grens near-by (even better when HT close aswell) let your grens take the hit and then your Ostheer sniper fire immediately after whether it be to counter snipe or kill some infantry. Try get a mortar aswell just to flush there sniper out and kill the M3/Sniper combo. You will eventually hit them if your barrage well. 3x grens, 1 mortar, 1 sniper and maybe 1 mg42 is my army composition to counter this, when I have a sniper of my own.
IMO not cast worthy, not a very well played game. but hell these losers will cast any B.S. that a COH Celeb posts, there are many other good and even some better players with awesome replays that are posted here as well, but its only the same few people thats replays get any attention from coh2.org or from casters. ...ZZzzzzZZ...
I actually havn't posted any replays in a long time, but was asked recently by Fatal to post some games due to the lack of replays or dry diversity in replay content. I uploaded 3 different enjoyable games which I had one night, including both wins and losses. All the replays included varying styles of play, with under appreciated doctrines and heck who sees such a fragile unit get 100 kills in CoH?
The last time TFN casted one of my games, the video prior to this had a top comment of 'Utterly bored of Soviets always picking Guard Motor Coordination Tactics Commannder...'. TFN in the next episode casted a enjoyable game between Barton and I, where we both displayed strategies very different from the standard based play.
Liquid Rock, like those other youtube viewers seemed to appreciate this. The fact that I and I am undoubtly certain TFN feels the same knowing at least someone got enjoyment/learned out it and this gives us motivation to produce more content like this. I never portray myself or even think I am a 'pro' at this game. Recently a stream viewer called Anton came into my stream, decided to randomly give my stream feedback and stated that he enjoys watching not because I am the best skilled streamer but I constantly discuss my thoughts, often vary up my strategies and generally friendly. People like this is whom these replays were primarily intended for.
I admit in terms of entertainment value this one is actually less incomparison to the other games, including my own and others, hence I am a little bit suprised it got GOTW (still awesome though cause its my first one ever! ). None the less it was enjoyable and interesting for both StC-MDONG and I, and I felt a sense of accomplishment in getting a triple figure 100 kill unit.
I hope this clarifies my own intentions and bares some insight into how TFN and I both think.
I don't think I have ever had the issue your describing but I have felt no fire effects before when using camo.
If one of the guys responsible for firing the gun dies whilst in camo mode, it takes like 5-10seconds for one of the other guys to walk over and fill his place. The whole squad movements/animations is slowed when in camo mode. Hence, the moment I fire that first shot I immediately take off camo just incase one guys dies.
Not the same issue, but might shead some insight maybe.