I don't actually recall seeing behavior this in the tourney when the flak ht was used in the later rounds so i don't think it is necessary in order to make the unit viable, therefore i think it should be removed feature or bug
Its got alot of firepower and if you want to save your stuff from dying you have to run right next to it (b/c its going to chase you if you run away)and mess with its min range to make it packup, pretty risky b/c if you fail you stand a high chance of losing a squad, even one at full hp.
Profile of Hon3ynuts
General Information
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Hon3ynuts
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United StatesNationality:
United StatesTimezone: America/New_York
Game Name: Hon3ynuts
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