General Information
Email:
arvy.678901(izn)ubgznvy.pbz
Register Time: 23 Jul 2014, 16:40 PM
Last Visit Time: 25 Nov 2020, 19:00 PM
Broadcast: https://www.twitch.tv/redbeard_10
Steam: 76561198035582179
Residence: Malta
Nationality: Malta
Timezone: Europe/Malta
Game Name: Red Beard
Speaking from experience these are the current problems that the ostheer army is facing :
- Faust is to weak and has a very short range.
- Grens do not scale as well as riflemen late game.
- Pgs are useless. They have too little armour and are easily shredded by BARs. Also shreks should be bought separately at 60 muni each.
- Their reinforcement cost is too high considering shocks own pgs and they cost less to reinforce.
- Easy 8s are too powerful for thier cost. They need a cost increase(440 manpower and 150 fuel) as well as a CP increase (9CP).
- Jacks are too powerful. They destroy panthers in 2 shots.
- The vehicle crew should be for all the factions and not for the US only. What is so special about them??
- Scout car armour is too thin even at vet 3. A con At nade brings it down to nearly 0 health.
- P4s need a dmg and penetration buff since they get owned by nearly any tank.
- Tigers need some more armor as they die too easily.
- All ostheer tanks should get a sight range increase as well as damage.
- Reduce teching fuel cost. It is too much fuel.
- FIX ALL THE OSTHEER COMMANDERS especially the elite troops doctrine. Vetting troops for 25 fuel is not feasible. It should only cost manpower.
- NERF the rifle company big time. It is way too OP atm. Getting vet 2 rifles 3 mins into the game is imba.
- And last but not least give the ostheer an excellent commander because all of them are crap.
Russians and US have great commanders(Airborne,Rifle,Shock frontline tactics and all the t34/85 ones.)