The balance team can't stand the idea of the Germans having the upper hand, and I'll show you exactly why:
>50muni teller mines OHK-ing allied LVs
>PAK43 shooting through buildings, given a health buff to 960 a few patches ago
>LEFH with counter-barrage used to be able to track and shoot arty vehicles like the Katy/Priest/Sexton in the Fog of War
>The Panther existing as a 960HP,270armor TD with great pen/range and a blitz ability so it can turn into a F1.When used en-masse the only way to counter them is to spend 250+ muni on mines.
>The OKW Overwatch commandering existing(long-range howitzer, stuka AT loiter, elite inf with 50 sight that works well with KT, infantry combat boost etc)
>JT and Elephant being so broken since they released that the only way to counter them is to cheese
>Best HMG in the entire game at T0
>Best support weapons in the entire game whilst also being able to have cheap replaceable infantry(OST ostruppen)
>Pzwerfers that fire all of their rockets at once and are therefore harder to dodge/react to, making it the most likely to wipe squads
>OKW has the best elite infantry in the game, as a stock unit.
>Pzfusiliers with extra sight range come with a commander that has a Superheavy TD, whilst themselves arguably being overpowered.
I could go on but I made my point
And hes exactly right, few he missed a few
Almost all axis call in or elite infantry also having snares, why almost no elite call in allied infantry do. That way they cant be punished by vehicles. And further making allied mediums useless.
Ost turbo mortar that can literally counter brits on most maps by its self.
Maps our wonderfull balance team created that are perfectly set up for axis mg arcs, promote no flanking, green cover that always promotes axis at the start sinply rush sturms or pios to it why you cant really assault it so they have time to set up mgs or blob volks
Using kubel to push allied infantry out of cover especially vs brits and there is nothing you can really do about it at the start