ITALIAN COMMANDER
0 CP Italian troops(Conscript clone for most part)
2 CP Italian tankette, a Greyhound with more armor and no canister shot or speed.
2 CP Bersergleri light infantry can be deployed.
7 CP that TD Hector talked about
12 CP * insert cool endgame Italian unit*
AFRIKA CORPS COMMANDER
0 CP munitions blitz, passive ability increases munitions but reduces fuel.
0 CP Pioniers Kar98 upgrade (gives em four Gren rifles for 50 muni)
0 CP 250 Halftrack by its self, 15 fuel 240 MP
3 CP officer can be deployed. Reduces cool down of abilities and can call in air raids.
8 CP Marder tank destroyer, think SU-76M
13 CP Command Tiger (yes, COMMAND TIGER.)
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I really want a mod that inverts the factions, OKW that plays like USF (minus vehicle crews) and Ostheer that plays like Soviets. (Minus 6 man squads of course.) |
I want an Axis faction with weapon racks so I can my troops Shreks and LMG42s and MDK everything. |
I want Polish resistance faction like in Defiance |
What about CROSS FACTION, ITALIAN and FINNISH COMMANDERS. |
The doors that way man. |
I predict British infantry to be miniature Obersoldaten. |
When you think about it the USF are the Panzer Elite. |
I think maybe 340 to 360 is fair. |
Honestly just touching up the Greyhound and making the Combat Group an actual ability that doesn't throw games would make it a great doctrine. Forward Observer buff would be nice, but it does have a decent early game use vs Kubels and mg42s.
I would save "sniper riflemen" packages for different commanders...preferably ones with sprint, ambush camp, and other sneaky goodies. |