Molotovs are kinda RNG dependent I think. They are very useful for denying cover.
But you have to be close to throw the molotov and you lose the firepower of a soldier. How many shots can one soldier take until that molly is finaly been thrown?
I prefer not to get them but it depends on what you like I guess.
I basicly do this most of my games as OKW (Not that I have much) but I go with less Volks and get overwelmed by enemy infantry. Maybe some more volks are no bad idea
So I'm trying this now step by step
I made the following:
The idea is to make a squad of cons attack when the two others are dead. But I have no idea how to put the two squads that are already defending in a SGroup.
How can you add a specific con to a squad if they have all the same SBP?
Later I'll check for the capture point and building spawn, first going for the basics
Sure thing! Let me know if you have any more questions about SCAR.
I will just post further questions here, I would spam the forums with them
Anyway, I was looking how I can make it happen when you capture a certain point, you win the game (Win Condition). Didn't find anything useful about this on the ScarDoc site. I'm probaly just looking over it...