I get to use them with great effect, but it requires a bit of micro. Maybe a cost decrease for the unit would be great... 300 MP? Reinforce could be something like 35-37. That would help a lot. |
I think that a heavy call in unit should have some special meaning. Not only on tech requirements, but it really should just be 1 per game. It's ok that it can tip the game, but it would be awesome that you should be extra careful about it, or face a huge morale loss if it gets destroyed.
But that's just me |
I have this perception that Volley Fire takes a long time to really get going. I'm not a US player, so I'm at the receiving end, and I'm not really scared by it. Is it because my current adversaries do not use it well? |
I'm trying some different strategies, and I have an "alternative" loadout with Storm, Luftwaffe Support and Mobile Warfare.
Storm can be really powerful and it does surprise the enemy, but it's micro-intensive and you'll be muni starved for a good part of the game.
Luftwaffe support can help you in a game where you don't have a good map control. The resources that you can get are very helpful.
At last, mobile warfare allows you to skip T3, if you're doing well. Ostruppen call-in is sometimes bizarre (last time I got 1 vet3 and 1 vet1 ost). |
It would be nice and not that hard to have medals in the showcase for OKW and American achievements. Also, please make separate showcases for each faction - it's hell to find anything on the current design. |
I made a lot of huge mistakes early-mid game, but could find a way through the end. Great game! |
Callins are generally considered to be a bit problematic, for sidestepping tier/tech and making non-callin Commanders quite marginal.
We will have to wait see whether Relic agrees with this assesment, picks it up, and what they do with it, if at all.
They made the game, they are the ones who know it most intimately, and also what resources are available for time/effort, as well as what the longer development arc entails on their side as considering other company departments.
Best we can do, is poke holes and make suggestions.
I think its good we moved out of "Company of Commanders" as DLC, a bit.
Unfortunately, "Company of Callins" remains as a vestigal tail.
The Warspoils system is very commendable for breaking the DLC cycle. It really is a cool lateral solution.
Unfortunately, it also needs some tuning such as for duplicates, or perhaps a trade/craft/exchange system.
I think reasonable people understand "why" there was waves of DLC Commanders.
Unfortunately also, each wave generally had some bug/balance issues that for some reason made it live. Some of which are still a commumity expressed issue...Personally, I wish the tester community had more completely tested the proposals, and more vociferously expressed concerns on core issues. I worry, honestly, about what the testers spent their time and feedback on in this period.
Considering the limited resources owing to an ownership change at the time. I think the DLC lineup was the best option of a buch of bad ones. That they hsd problems in balance is unfortunate, but understandable.
Overall, I think Relic has done a very good job, under difficult circumstances.
Consistently trying to choose and innovate a lesser evil option, and make the most of it, for us, as the community, rather than for the executive beancounters who no doubt put enormous pressure on them to just cash cash cash.
Though I have no interest in SP campaigns, I have watched many streams featuring the SP devs, and these guys are absolutely giving it their damned all best. They are aware of historical facts, what is "fun", and definately have their ducks lined up. If you will pardon the term, these are proper nerds, working on a game within a game, and doing ehat would seem to be a very good job of it. You can practically see the cold sweat drops on their foreheads when interviewed, but also the tremendous pride they take in their work, as well as no end of histoeical anecdotes to explain the reasons behind their creations.
MP balance devs, well, we love to hate em, but really, theyve done a solid job. And now it got quadratically harder with 2 more factions. I sometimes worry about what the testers are pouring in their ear, but I think they do still display the objectivity and independance to do as they see best for the game. Feedback is noise, a lot of it, but the buck stops with the dev. Its easy to waffle pages of whatever, but much harder to be the one who makes the actual call, and to sign your name to the change, as a professional.
I for one, throw a small popcorn/beer party for every balance patch. Seriously, I actually do.I pop a beer and a bag before sitting down to read them. Its fascinating to see how the Devs vision relates to our own community perspective. Its usually bitter-sweet, depending on where your opinions lie, but imo has always been remarkably fair, and indicative of a real balance direction (though it might take several patches to become fully realised) that is held and controlled by Devs, and not subject to petty squabbles here on the community front.
Dat emotional post, so tearful, many recognition.
Seriously, +1. Specially the "feedback is noise" part; I keep imagining what the work of these guys is, reviewing forum after forum of flaming unglory after each patch.
On the other side, they must have their favorite "faction fanboys" book-counter. I know I'd make a scrapbook of best furious feedbacks, if only to let loose some steam.
Edit: better writing (I hope) |
On my part, I consider limiting heavy tanks on 1 per game should bring a good result. Apparently, though, this does not seem to be popular.
It does not address the t34/85's, and that's intentional. On these babies, I think that maybe they should be limited to #T3 OR T4# (as in "any one built unlocks them"), so someone could build T1 or T2 and build T3 or T4 and unlock them. |
Sorry about my utter ignorance about the subject, but... What was broken?
Thanks on advance for the explanatory exercise. |
Such a shame that this happens, since the game has mechanics for using "live" vehicles as green cover - it even gives an example in the first mission of the campaign. *sigh |