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Thread: Let's talk 1v1 theory- The Soviet Steamroller vs OKW15 Jul 2014, 21:00 PM
Minimum range is point blank (ie. high-fiving the gunners), but be careful, you need to watch for players with good micro using attack ground next to you! |
Thread: Vet 2 Rifle from start....14 Jul 2014, 19:36 PM
I think the best way to fix this would be to make the rifle squad either cost ~320 mp, or maybe institute a small fuel cost (ofc the fuel cost would have to be small and the "random vet" might have to be changed.) In: Lobby |
Thread: Pathfinders (USF)14 Jul 2014, 19:28 PM
I agree wholeheartedly to this change, the use for pathfinders is supposedly to infiltrate enemy liness, and they are unable to do this effectively in 2v2 game modes and above due to the way the maps are set up. Giving us pathfinders at 0 CPs will allow them to do their job and still be balanced, due to the fact that a pathfinder squad will not be able to fight alone, and the 290 mp investment means no rifle squad. In: COH2 Balance |
Thread: Maxim spam still unbeatable.13 Jul 2014, 08:36 AM
Wait? What? You are complaining that an mg with a tiny effective area needs a second 240mp unit with a tiny area to protect it? if every maxim needs one behind it, you should be able to take the rest of the map easily with your extra capping units. In: COH2 Balance |
Thread: Let's talk 1v1 theory- The Soviet Steamroller vs OKW12 Jul 2014, 19:02 PM
I just played a game using a tweaked version of this strat vs. OKW, with only 1 scout car and a penal in it, I just drove into the minimum range, and boxed the flaktrack into a hedge and threw a demo at it. |
Thread: 2v2 Game with Great Tank Battles11 Jul 2014, 23:16 PM
A good game with lots of late game armor flanking to disable German heavies. In: Replays |
Thread: Let's talk 1v1 theory- The Soviet Steamroller vs OKW11 Jul 2014, 04:12 AM
Sounds interesting, but wont two clown cars be a bit much? I feel that 1 clown and then penal/sniper may be a better use of resources. |
Thread: Panzerfusiliers "Dispatch" Ability10 Jul 2014, 03:33 AM
It means that the cool-down on the Panzerfusilier's ability happens 10% faster. In: COH2 Gameplay |
Thread: Match freezes, and you get defeat!8 Jul 2014, 06:50 AM
Happens to me too, it is terrible in team-games. In: COH2 Bugs |
Thread: Exploiting War Spoils with a fun game to watch7 Jul 2014, 02:07 AM
I don't see why we can't have both systems, make payable commanders a thing, and if people want to grind for them instead for no money, they can do that as well. Only thing is that the drop system still needs to be looked at a little bit, maybe have seperate timers: -Chance for a skin/faceplate to drop every game. -Chance for a bulletin/victory strike every hour of game time. -Chance for a commander every 2-3 hours of game time. This way drops occur more frequently and is less of a "grind three hours and get a bulletin" ordeal. Of course, they would have to make AI games not count towards drops to make up for this. What do you guys think? In: Lobby |
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