as others have said apm definitely is not as important a statistic in coh2 than it is in starcraft, mainly because the game is just slower, and less about timings.
however, i think there is a correlation between having decent apm, and being able to manage all the engagements on the map. a lot of people fall back on blobbing, and just attack moving with their blob cause thats easier, but you can still improve your apm by individually ordering squads into cover, or micromanaging multiple skirmishes that are happening across the map.
having map awareness also generally increases apm since your clicking aroudn everywhere to make sure everything is going well, instead of just looking at one screen.
Profile of LemonJuice
Post History of LemonJuice
Thread: Study on APM?13 Nov 2014, 23:52 PM
In: COH2 Balance |
Thread: Mark Target13 Nov 2014, 23:42 PM
meh, 30% bonus damage is not a joke. in fact, its a lot. the only change that i would like to see is the effect ending after the plane gets shot down. it makes sense (sort of) and adds a way to counter it also l o l at people thinking soviet late game is bad. In: COH2 Balance |
Thread: 2v2okw vs double soviets13 Nov 2014, 23:31 PM
Well, now with the current update, the zero arty is absolutely useless. It's 300 ammo but seems now so weak (nothing comparable with what it was before, even in combo with recon). if they build the b4 on edge of their hq sector, im pretty sure you can still call the arty in outside of the hq but make it so the AoE still touches the b4, and the arty will land on the b4 that way. also you really shouldnt double up on stukas, its almost always a better idea to save that fuel for a panther or even kt. In: OKW Strategies |
Thread: Kinderparty DUNKED (again)12 Nov 2014, 04:48 AM
guys why is usf late game infantry STRONGER than axis infantry In: Replays |
Thread: +1000club for Mg42/ Is it balanced?12 Nov 2014, 00:01 AM
if u want 1000% efficiency use incind rounds on light vehicles to inflate it. In: COH2 Balance |
Thread: About the B-411 Nov 2014, 20:25 PM
its not always the best idea to use precision strike on advancing infantry, for reasons you mentioned. personally i find it much more useful in taking out support weapons since a direct hit is always a guaranteed kill and its really unlikely the enemy player will move them. and if youre firing at mid range, the scatter on the b4 isnt all that bad, its pretty good actually. as i've mentioned before, recon alerts the enemy that youre looking for a target to shoot, so theyll be annoying and try to move units around so theyre harder to hit. its a better idea to just use the vision you already have to pick off targets. In: COH2 Balance |
Thread: Ciez/LEMON vs miragefla/DongDongDong11 Nov 2014, 07:16 AM
Really fun game, lots and lots of back and forth, lots of planes, lots of armor, 40 something kill ml-20, ends in a climactic battle. well played to both sides. In: Replays |
Thread: First games as OKW and OST11 Nov 2014, 02:20 AM
you do have a window of oppurtunity to move your weapons as soon as you hear the distinctive launch sound. try to separate them in different directions. you need pretty quick micro but ive done it before. try not to get into the habit of mass moving units, but individually moving units in different directions to limit casualties. since the stuka is really accurate, even moving a little bit from the explosion zone will allow your weapon teams to survive. In: COH2 Gameplay |
Thread: About the B-411 Nov 2014, 01:58 AM
or you can just use the FREE, LOW cooldown barrage. precision strike isnt everything. In: COH2 Balance |
Thread: About the B-411 Nov 2014, 01:48 AM
well, team games are kind of a joke imo. balance is wonky, the game reaches the end game much faster since caches are abundant, and if you lose control of both fuels its basically game losing because youre gonna have to deal with 4 players worth of armor. when playing in a party its so difficult to actually lose in 3v3 and 4v4. ive done some pretty retarded shit in team games with other good players, and its just a steam roll, wether we play allies or axis. also you cant really compare 2 ml-20s to 1 b4. compare 1 ml-20 to 1 b4 or 2 ml-20s to 2 b4s, cause they cost the same. In: COH2 Balance |
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