Profile of LemonJuice
Post History of LemonJuice
Thread: Double USF vs Sib and Ivan26 Jun 2015, 08:54 AM
pretty fun and intense gayme In: Replays |
Thread: US need more now.26 Jun 2015, 00:45 AM
havent tried it yet. but could work in theory i guess. In: COH2 Balance |
Thread: US need more now.26 Jun 2015, 00:10 AM
I've been adapting and winning, but it really sucks to be so restricted to getting grenades. They are so necessary right now that they might as well just put them in the teching automatically. They are supposed to be versitile, now they are forced into an even more restrictive early game. well, if grenades werent needed i would actually never buy them and just save the fuel for a vehicle. atleast now you have the choice between getting a fast officer or using your rifles more. In: COH2 Balance |
Thread: US need more now.25 Jun 2015, 23:36 PM
i posted in another thread earlier, but i think USF requires a slightly different kind of mentality now, rather than before where you could kinda of just swarm all over the map and win because your rifles are better 1v1 than every other starting infantry. you have to take things a bit slower, capture your natural territories and play defensive in green cover instead of being aggressive and being caught in the arc of an mg42. once you have the tools to scout out enemy positions (pathfinders, rifleman flares, m20, etc), you can start doing effective flanks/smoke pushes. going grenades is a must because it gives a ton of utility. personally i like 3x rifle > grenades > rifle > captain > stuart, since the stuart is pretty good at sniping mg teams and can survive 2 pak shots. In: COH2 Balance |
Thread: Ostheer HMG too strong now25 Jun 2015, 22:23 PM
i like going rifle 3x > grenade > rifle > captain > stuart. if ur rifle control sucks youre gonna be in for a bad time. In: COH2 Balance |
Thread: Ostheer Dedicated "TD" need 60 Range as Others25 Jun 2015, 11:02 AM
stugs fine as it is imo In: COH2 Balance |
Thread: Ostheer HMG too strong now25 Jun 2015, 10:45 AM
play more defensively/safe and use various methods of obtaining sight on enemy positions before you try to attack. In: COH2 Balance |
Thread: 120 mortar "flare" ability.25 Jun 2015, 06:18 AM
Used it, fired flare without issue. idk, seeing your enemies positioning and having the ability to call in off maps with flares is pretty useful In: COH2 Bugs |
Thread: Skins, etc NOT in Auto-match...25 Jun 2015, 03:48 AM
Are people forgetting the insane amount of army customization you had in the DoW games? Why not just bring that back? cause the warhammer universe has that kind of flexibility, and a lot of crazy stuff doesnt look out of place in wh40k. where as if you had some bright flashy stuff in ww2, it would definitely stand out and look out of place. In: Lobby |
Thread: new patch impression25 Jun 2015, 03:38 AM
yeah, i understand 1v1s and 2v2s are different, thats why i noted in OP that these were 2v2 observations and thoughts edit: just some more theory crafting atm, but i think the new way to play as USF might be to play a lot safer in the super early game, be less aggressive and stick to your territory and get out a major purchase before you try to make any plays. i dont think its worth to walk into fog and possibly the arc of a machine gun that will force you to retreat and let your enemy take more territory. In: COH2 Gameplay |
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