I dont think the AVRE really deserves a fuel price increase, it got nerfed pretty heavily iirc. its no where near sturmtiger levels of squad wipe potential. in addition its in a kinda lackluster doctrine that you can only really use well if you play an emplacement kind of playstyle.
once again i ahve to ask you guys to actually play the balance preview instead of just shitposting/theorycrafting all the damn time.
Profile of LemonJuice
Post History of LemonJuice
Thread: Balance Preview Patchnotes25 Nov 2015, 19:35 PM
In: COH2 Balance |
Thread: Balance Preview Patchnotes24 Nov 2015, 11:23 AM
but getting light vehicles does delay getting a medium. if you fail to do anything meaningful with your light vehicle, their medium is gonna come out faster than yours. if you manage to use the light vehicle to gain map control though, you can get yours out at the same time if not faster. In: COH2 Balance |
Thread: Balance Preview Patchnotes24 Nov 2015, 00:36 AM
![]() its just incredibly messy. you dont want to put it in the top row because it breaks the pattern of reserving the top row for basic commands. this would mean putting the fire nade in the middle row, and its just a clusterfuck cause no other unit has this many abilities. its never really a good design idea either to dump all this stuff onto one unit, so thats why im saying they would need an overhaul related to their medkits/stun grenades. In: COH2 Balance |
Thread: Balance Preview Patchnotes23 Nov 2015, 23:00 PM
would require an overhaul of sturmpioneers because they already have a shitton of buttons on their command card. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch21 Nov 2015, 14:54 PM
from my experience in the games i played with these changes, you have to change how you play. be more cautious, stick to green cover more, use game sense to predict where the enemy will be. use houses effectively, and use the vickers to help win engagements. posturing and positioning has never been more important for brits. the tide starts to shift once you get the 5th man for your sections, or a sniper to help turn firefights in your favor. you cant expect to play the same as you did before and win the same engagements. have to adapt and relearn how to play. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch21 Nov 2015, 14:46 PM
im just explaining that even with the most recent nerfs, the brits have extremely powerful lategame, and have the tools to counter a lot of lategame scenarios. their nerfs just bring them down from being unbeatable to a little bit less ridiculous. In: COH2 Balance |
Thread: Balance Preview Patchnotes21 Nov 2015, 14:35 PM
i wouldnt say its nonexistant, but its definitely a lot more difficult to gain an advantage. from the games ive played ive found that usually things start to shift towards your favor when you upgrade to 5 man secitons. you need to play a little defensively or insure you have superior positioning in most engagements, and take advantage of the vickers In: COH2 Balance |
Thread: UKF will be hopeless with the new patch21 Nov 2015, 14:25 PM
its cheap considering the fact that you dont need to spend that much fuel as brits. you can maintain map control with LMG sections and AT guns, and getting medium tanks is actually pretty unnecessary thanks to the fact that the sections are superior to axis infantry. in 1v1s and 2v2s however its a lot more likely to get comets, but ive managed to pull off 12-13 minute churchill timings with manpower/munition only builds in 2v2s thanks to the efficiency of sections/vickers/ATguns. youll never see that kind of timing on a panther. crocodiles are even better because you dont even need to tech, rather just wait for the CPs. so if youre on the backfoot you can save fuel for a 180 fuel tank that has arguably better AI than a KT. in addition often times the time it takes for an enemy player to take out a crocodile is equal to the time it takes for you to get another 180 fuel. if you look at the costs on their own, yes, its not that 'cheap' but when you look at the cost in the context of the faction, it is not that high of a price. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch21 Nov 2015, 14:02 PM
whether or not its flawed is really subjective. the churchill and croc are still awesome late game vehicles, even with the nerfs they perform very well thanks to the fact that theyre so cheap. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch21 Nov 2015, 13:40 PM
I just dont understand why brits are not allowed to engine crit if they dont go Special Weapons Doc. its probably to allow factions to bully the brits in midgame with light and medium armor to prevent them from reaching the critical mass that they are in the late game In: COH2 Balance |
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