
Profile of LemonJuice
Post History of LemonJuice
Thread: Why didn't I know the Road to Kharkov map has changed a lot?16 Dec 2015, 00:56 AM
I like the changes other than the cut offs. It's much more open so there's more avenues of approach and 3 mgs won't be able to lock down the whole map In: COH2 Gameplay |
Thread: 50. Cal and Vickers vs OKW15 Dec 2015, 23:09 PM
In the early game when ever model loss counts towards setting the pace of the rest of the game, I find the Vickers very advantageous since it's capable of forcing mg42s off in a green vs green fight or structure vs structure In: COH2 Balance |
Thread: 50. Cal and Vickers vs OKW15 Dec 2015, 20:55 PM
I value it's stopping power against infantry. Killing infantry models directly translates to economic damage against the enemy. People also make it sound like the Vickers can't suppress for shit but I find it able to suppress on the 2nd burst most of the time. Plus once you vet it up it gets insane range. Use the engineers destroy cover ability to clear line of sight for Vickers in structures, and make trenches if there are no structures around In: COH2 Balance |
Thread: Panzer grenadiers are worthless without shreks upgrade15 Dec 2015, 13:02 PM
like most other axis elite infantry, vet 2 is when they start to shine. In: COH2 Balance |
Thread: 50. Cal and Vickers vs OKW15 Dec 2015, 13:01 PM
not really. its fine at 280. In: COH2 Balance |
Thread: 50. Cal and Vickers vs OKW15 Dec 2015, 10:17 AM
Dshka is high damage high suppression small arc fast setup. In: COH2 Balance |
Thread: 50. Cal and Vickers vs OKW15 Dec 2015, 10:13 AM
Vickers - high dps, strong garrison bonuses, medium suppression, slow pack up Mg42 - high suppression, good damage, slow pack up Mg34 - medium suppression, low damage, low cost, slow pack up Maxim - high suppression, no aoe, small arc, fast pack up 50cal - high suppression, good damage, medium arc, fast pack up Each machinegun plays differently. I find the Vickers more than suitable with dealing with okw, thanks to their high kill potential In: COH2 Balance |
Thread: How much were infantry sections nerfed this patch?15 Dec 2015, 04:46 AM
It's because prepatch infantry sections were somewhat unbeatable in a 1v1 scenario if they had green cover, and because they were innately tank it was very easy for them to cross open cover into green. They also had a tendency to become undislodgable in the first few engagements if they managed to secure a vital house. Pair that with 16 damage per hit and very high rate of fire, you have an extremely powerful squad in the right hands. Now their base received accuracy is in line with other mainline infantry, and they get punished more often when players choose to keep them out of cover. Dont forget that you also benefit from a possible 5th man as well. In: COH2 Gameplay |
Thread: Dear Relic12 Dec 2015, 22:32 PM
its probably not intended but rather a product of players. people get lazy and find that its rewarding at times to just select everything and attack. In: Lobby |
Thread: Dear Relic11 Dec 2015, 23:20 PM
do people actually still have problems with blobs In: Lobby |
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