
Profile of LemonJuice
Post History of LemonJuice
Thread: Unkillable snipers; a howto guide13 Jan 2016, 01:16 AM
i like this kind of stuff more than the usual balance thread. In: COH2 Gameplay |
Thread: UKF on Life Support 213 Jan 2016, 00:54 AM
less of a stomp than the first UKF on life support, but in the end the might of stefan haines and the venerable cromwell pull through. In: Replays |
Thread: Mortars should cause abandon on tanks with exposed crew12 Jan 2016, 23:12 PM
i thought we wanted to get rid of abandon. In: COH2 Gameplay |
Thread: UKF on life support12 Jan 2016, 10:49 AM
It looks like arty cover isnt nerfed yet. Paying 250 ammo for an offmap is expensive. Watching how arty cover ignores the fog of war = priceless. it doesnt ignore fog In: Replays |
Thread: UKF on life support12 Jan 2016, 06:27 AM
http://www.coh2.org/topic/31676/tightrope-shoutcasts/post/472827 thanks tightrope. couple things you mightve missed: the first schwerer died to the concentrated arty during our first push. recon plane gives me sight and i dropped it as soon as the assault began. a schwerer will die 99% of the time if you drop it right on top of it with no additional help, so it actually doesnt matter where the okw player puts it (other than in his base sector of course). i also killed the medic truck during that push with my piats towards the end. also i think that to be successful as brits right now you need to basically just turtle for the first few minutes until you can build a mortar pit. note that i dont even try to retake the bottom VP after the axis sieze it, since i know im gonna take model losses in the attempt vs the volks in green cover. i just sit around my resources and my trench. once the mortar pit goes up its on the axis to make a play and try to kill it, as seen by the volks trying to flame nade it. this creates openings for you as a player to exploit. the mortar pit is only supposed to hold you together until your cromwells come out, and after that its fairly smooth sailing as long as you get sweepers and save enough muni for arty cover. In: Replays |
Thread: More similar working armies12 Jan 2016, 04:51 AM
i never said its hard to get to the late game? they do have more than that. i would say that fully upgraded infantry sections are the strongest infantry, and in the right hands are really powerful in the early game. their vickers has the highest lethality out of the HMGs. the PIAT is a decent counter to heavy tanks and OKW trucks. they have a lot of things going for them, they just dont have a lot of things that fit into the current meta. In: COH2 Balance |
Thread: More similar working armies12 Jan 2016, 04:23 AM
every faction has serviceable HMGs and AT guns (dont say the 50cal is shit, its not. dont say the USF at gun is shit, its cheaper than a pak and also has great veterancy). you can argue that the leig/pack howitzer are different than mortars, but theyre still most definitely indirect fire. the brits definitely get the short end of the stick with the mortar pit, but its still 2 mortars no matter how you look at it. the only thing that some factions DONT have are snipers (even then there are pseudo snipers like pathfinders anad JLI) and UKF dont have rocket artillery or flamers. In: COH2 Balance |
Thread: UKF on life support11 Jan 2016, 21:27 PM
what abuse ? the sapper one ? i would never use something thats not intended like that. In: Replays |
Thread: More similar working armies11 Jan 2016, 20:40 PM
http://www.coh2.org/replay/47691/ukf-on-life-support spammable mediums, strongest offmaps. brits are probably the hardest faction to play in the early game, much like ostheer losing one model is a huge setback. but if you can manage your sections well, dont get caught out in the open, theyre pretty strong. In: COH2 Balance |
Thread: UKF on life support11 Jan 2016, 20:24 PM
GG. Top notch abuse you bastards. abuse everything o p i e o p In: Replays |
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