
Profile of LemonJuice
Post History of LemonJuice
Thread: top 200 play turns out its blobs snipers or cheese30 Aug 2014, 07:23 AM
in any game you play, the top levels are all about finding the most efficient way to victory. that being said, blobbing is fairly easily countered using a variety of tools at your disposal. In: COH2 Gameplay |
Thread: LMG Comparison28 Aug 2014, 20:03 PM
it indicates its role mostly. the LMG42 has a bipod so it can be repositioned quickly by advancing infantry, while the HMG42 has a tripod that is less mobile and allows it to engage much longer range targets effectively. In: COH2 Gameplay |
Thread: Countering pure Con spam25 Aug 2014, 18:05 PM
Make 4-5 volks and get a battle group hq after your 2nd volks. Basically you'll want to have groups of two volks roaming the map capping and supporting each other. Use your starting sturm for good DPS. Get scwherer HQ once you have 70 fuel. Here you have a choice, go obers + luchs or save for obers + panther. Look at your situation and choose accordingly. Upgrade to shreks as fast as possible on your many volks squads in preparation for their call in armor and build raketens if you choose to go luchs. Use grenades sparingly so you have enough munitions for your shreks Jli and panzer fusiliers are more effective at killing cons in the early mid game so you can replace a few volks squads with them but you'll have to compensate the lost shreks by getting raketens. Keep an eye on your own command points to get an idea when their call ins will hit the field In: OKW Strategies |
Thread: Double sturmpioneers... good? 22 Aug 2014, 19:21 PM
its very risky to go double sturms because theyre so expensive in the early game to reinforce. it all depends on how much economical damage you can do with them. if youre killing 2-3 enemy models per sturm model you lose, then youre ahead in the manpower game. however sometimes you can get unlucky and you may lose a sturm model in the first volley of an enemy attack and in some situations makes them combat ineffective. i used to really push the double sturmpioneer build in the early days of WFA but as of late i can handle most situations with the starting sturm and 3-4 volks. the only time i could see where double sturms are more beneficial are when the enemy goes a fast Jeep or perhaps conscript spam (but you can still deal with that using 1 sturm and 3-4 volks). while sturms counter m3 cars fairly well, t1 also gives the soviets access to snipers which will bleed sturms with no counter bleed. In: OKW Strategies |
Thread: Shocks19 Aug 2014, 21:18 PM
The luchs is the hard counter to shocks. You can usually get a luchs a few minutes after shocks hit the field if you go medic truck to schwerer truck. During that time just use multiple squads to focus shocks and just retreat if they get close because you WILL lose squads if you dont In: COH2 Balance |
Thread: Relic please stop hiding stats from us (bulletins)18 Aug 2014, 21:06 PM
3 shrek bulletins reduce the cost down to 77 or 76 munitions. It is the best bulletin I think for okw In: COH2 Gameplay |
Thread: M8 Scott HMC18 Aug 2014, 09:12 AM
its like a pocket isu when direct firing In: COH2 Balance |
Thread: How long we have to face ISU witch one shoot everyhting?18 Aug 2014, 01:19 AM
except for the fact that the KT has a much shorter range and costs significantly more to make than an ISU In: COH2 Balance |
Thread: How long we have to face ISU witch one shoot everyhting?17 Aug 2014, 09:46 AM
atm in 2v2s the ISU is almost unbeatable in certain situations and maps. americans spam vet rifles and get bars/zookas + fuel caches, while soviets go snipers/scout car or maxims and at guns, whatever they choose. even if map control is even, you're winning because youre saving all your fuel for ez8s and isu152s. once they come out it is very very very easy to just park yourself at a VP and take back any territories you lost during the mid game. since the american did not spend any fuel other than weapon unlocks, you can spam ez8s, while the soviet player just backs up the isu152 with snipers and guards. its rather bullshit and extremely difficult to fight against. you talk about using combined arms to defeat isu152s, but you also have to remember that the soviet player will also be using combined arms to defend the isu, not to mention that their ally will trying to be covering for their weakness. it was a fairly close game and we were even losing, but ez8s and isu152s come out and its just easy going from there. edit: its not the best game to really show how stupid the ISU is, but its the only game i have on hand atm. In: COH2 Balance |
Thread: isu and ez817 Aug 2014, 09:41 AM
allies are strong In: Replays |
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