Profile of LemonJuice
Post History of LemonJuice
Thread: Post Your Bandwidth17 Sep 2014, 06:44 AM
i live on campus and on-campus internet is godlike. |
Thread: Idea "Recon - Commander" - OKW16 Sep 2014, 04:19 AM
2v2 random. with a good partner its much easier to win. In: COH2 Balance |
Thread: Idea "Recon - Commander" - OKW16 Sep 2014, 01:04 AM
so a 'good' player will always have every building on semois occupied? how bout kharkov? or how about ettelbruck? i've killed many snipers with pre-patch JLI and i've had some success with the fallschirmjager post patch as well. every now and then youll call in on an occupied building, but thats the risk you take when you dont have vision of the building youre trying to call in. i didnt get to top 10 as OKW by complaining about balance and ignoring advice. you have to learn the tools you have and apply them to your problem. In: COH2 Balance |
Thread: Post Your Bandwidth15 Sep 2014, 23:36 PM
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Thread: Idea "Recon - Commander" - OKW15 Sep 2014, 22:22 PM
fallschirmjaeger and, to a lesser extent, JLI are both soft counters to the maxim and sniper. once you spot a sniper next to a structure you can spawn them and quickly kill them or force a retreat and hopefully kill them on their retreat path. the kubelwagens vet 1 ability is basically maphack. there are definitely ways around it. In: COH2 Balance |
Thread: The buffed Assault Engineers15 Sep 2014, 22:10 PM
yes, if they managed to close the distance. they have a very similar role to sturmpios where they deal very high damage at close range but are rather squishy. like sturmpios, theyre difficult to defeat head on with starting infantry, but any combination of two squads can quickly focus them down as they try to close the distance. if theyre rushing at units at green cover, theyre almost guaranteed to lose a model or two on the charge. you just have to be mindful of your positioning and know how much firepower youre capable of putting out. the problem i think, was that it was possible to get TWO assault engineers for relatively cheaply right off the bat. By the time your first assengie was leaving your base sector you could call in another. Even sturmpios which are 40 more manpower take much longer to train. also assaultengies have terrible scaling as vet and elite infantry with automatic weapons just completely annihilate them if you focus fire (Which you should be doing) In: COH2 Balance |
Thread: The buffed Assault Engineers15 Sep 2014, 21:56 PM
i kinda wish they had just increased the cost to 300-320 mp and increased their call in cooldown isntead of directly nerfing their combat capabilties. In: COH2 Balance |
Thread: Russian IL2 bombing strike ineffective and slow11 Sep 2014, 15:04 PM
you need to use some sort of vehicle snare to set up the bombing strike. mines, button, at grenade, ram. In: COH2 Balance |
Thread: The buffed Assault Engineers11 Sep 2014, 14:51 PM
Honestly I think their combat stats are in an OK spot. Theyre really strong in close range but thats how they should be. They drop fairly quickly when 2 or more units focus firing them. Instead I'd rather see them see in an MP increase to 300 or 310 and have a longer call-in cooldown so they cant be spammed at the start of the game. In: COH2 Balance |
Thread: Ostruppen8 Sep 2014, 19:24 PM
theres just nothing that ostruppen do better than grenadiers. I'd rather have 2 gren squads rather than 2 or even 3 ostruppen squads. In: COH2 Balance |
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