
Profile of Plaguer
General Information
Last Visit Time: 11 Sep 2017, 12:33 PM
Broadcast: https://www.twitch.tv/RawV1
Twitter: https://twitter.com/PinkPrincessFin
Steam: 76561198036697908
Residence:
Finland
Nationality:
Finland
Game Name: Plaguer ᶠᶸᶜᵏᵧₒᵤ
Last Visit Time: 11 Sep 2017, 12:33 PM
Broadcast: https://www.twitch.tv/RawV1
Twitter: https://twitter.com/PinkPrincessFin
Steam: 76561198036697908
Residence:

Nationality:

Game Name: Plaguer ᶠᶸᶜᵏᵧₒᵤ
Signature
www.twitch.tv/rawv1
usf
okw
soviets
ostheer
"Lefh is love, Lefh is life" Festung Support for the win
FI
In game know as Törttö ᶠᶸᶜᵏᵧₒᵤ
Best rank 1v1 - 33 Soviets, 2v2 - 1 Ostheer RT




"Lefh is love, Lefh is life" Festung Support for the win

In game know as Törttö ᶠᶸᶜᵏᵧₒᵤ
Best rank 1v1 - 33 Soviets, 2v2 - 1 Ostheer RT

Post History of Plaguer
Thread: Suggestion: add invisibility clock to hull down17 Nov 2015, 12:14 PM
I've find some uses for hull down while playing Fortified armor and Festung armor, used it on Cmd PzIV and had it sit next to the elefant or Pak43, works pretty well but is really risky and might cause you to lose some map control In: COH2 Gameplay |
Thread: Constant crash / BugSplat in multiplayer mode.17 Nov 2015, 10:28 AM
Since you menioned W10 i'm atleast guessing that's the issue since a lot of people have been complaining about other games crashing/not working with W10 That's just my guess In: COH2 Bugs |
Thread: Age Gate trouble17 Nov 2015, 09:25 AM
clear the cookies and you should be good. also, always be born 1/1/1900 like me. 1/1/1992 is better ![]() In: COH2 Shoutcasts |
Thread: Demo Charges should be allowed only on buildings17 Nov 2015, 09:24 AM
Maybe there could be a small ticking sound and 3-5 second timer on it, would make avoiding them a lot easier, or basically make the engineer squad be tied to the demo with an upgrade of some sort, like demolition package (30 ammo upgrade) which allows you to place demos for 90 and make one of the models have the detonator instead of a rifle In: COH2 Balance |
Thread: Current balance opinions?16 Nov 2015, 08:37 AM
in 2x2 for the Germans it is impossible to play, and also in 1x1 2v2 axis isn't impossible by any means, the only thing you have to do right now is counter the spam with more spam and cheese, Ostheer - double sniper is almost a must in 2v2, this gives you firepower and works against USF and UKF extremely well (I've had games where I had around 100+ kills on double sniper against double USF) OKW - Harder to play of course, but rushing a PzII or double obers will get you some edge, if someone thinks that you can't beat rifle blob, try 3 mg34 and double LEIG, those will stop everything that moves on two legs But for the most part the balance right now is pretty annoying, having USF be a "little" too stronk and axis being in a disadvantage because of the exact same reason makes this game a little dull to play In: Lobby |
Thread: Obers15 Nov 2015, 15:17 PM
Use it to slow Shocks troops and other assault units that are coming at you and to block line of sight, once they're smoked go back and grab some range to have a better chance while fighting In: COH2 Balance |
Thread: Obers15 Nov 2015, 15:15 PM
This same applies to grenadiers, they're pretty useless without upgrades but once you grab LMG42s they start wrecking shit In: COH2 Balance |
Thread: Feuersturm Commander First Impressions 15 Nov 2015, 11:07 AM
Just give volks flamethrower and the doctrine will be good.If you give volks flamers the commander is going to be the okw Rifle company, triple suppression reduction bulletins for volks and walk over all the MGs This commander needs to be looked at a little, Rocket Barrage comes a little too late, doesn't even one shot emplacements 100% of the time and Hetzer is just gonna suck some fat long kv-8 barrel Other wise this commander seems to be fine In: OKW Strategies |
Thread: LEIG change14 Nov 2015, 09:45 AM
Maybe give it two kinds of ammo, one is fragmentation and one is HE, one suppresses a lot but doesn't deal too much dmg (Let's say 25% dmg from the current), and the other ammo would deal a shit ton of dmg but wouldn't suppress at all This would force people to choose between kills and suppression, since the suppression isn't the problem, the problem is killing + suppression combo In: COH2 Gameplay |
Thread: How to counter us/soviet ranger/shock rifle flowery.10 Nov 2015, 09:54 AM
Depending on the player you're against on your flanks there's two options to go for, the all basic mg -> 2-3x gren OR if you want a high risk high reward build going for sniper works extremely well, going sniper -> 3 gren -> sniper -> t2 and paks, this will keep you alive in the early game and will just get stronger as the game advances since you get vet on all of your units. That's the early game but late game... If you're playing with an OKW teammate he should go for pak43 since Shock Rif or Cav commanders don't have any "real" off maps to destroy the pak43, and Cav Comp smoke is also completely useless since the Pak just doesn't care. But for you the osth player, going t3 PzIV in to a tiger is always a sure choice, and in this patch almost all the blobbing USF players can't dodge off maps for shit so you can pretty safely go for Spearhead and get rid of the blobs with fragmentation bombing, I've seen players like this even after reaching top 5 in 2v2..... So yeah, with those tips you should be able to win |
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Latest replays uploaded by Plaguer
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