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Most of the time , not always . Try to find out your weak and strong point of your faction . |
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You right ^^ But assg can hit the ground sooner than any other units ( 0 cp needed to deploy) thats why i said Time .
Im not a big fan of assg , but every time i used it i dominated early game .Build One is enough to win your initial advancing through its 5squads with mp40 , above all its fire up allowing to flank early maxim... and then build your own default orders, however this is your choice to consider which unit you are comfortable with it .
Gl |
Then rangers, shock troops, Paras with Thompson, double Bar rifleman, commandos, PPSH cons makes it totally obsolete.
Cant do CQ against them, cant do long range, whats the point of them again?
Anything that assgren can fix, a grenadier squad with G43, or a Pzgren squad can fix better, except re-manning weaponsd because 5 man squad )))) The only reason why assg mentioned ,is TIME |
Urban map  Try it , Despite all its low longivity |
I need help to efficiently use walking stuka.
Everytime I use it I mostly kill only a few models even upon blobs and I can never decrew in one barrage immobile team weapons.
Guides and visuals are appreciated.
Thx.
Hey
As im sure you know how to use it on fixed units , on mobilize units all you need is predict which wont achieve without practice and practice practice ..... ^^
if you are keen on multi games keep in mind to have infrared for scaning . Also you can try some tricky methods for one thing is build 2stukas ,first stuka roar could retreat units , afterwards aim as cheesy as you can with second stuka on their path !
Remember to keep it alive ! vet stuka is a nightmare .
GL
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I have to disagree with you here. Stormtroopers are EXCELENT. They require a little bit more micro and muni, but once you get them upgraded with STGs, they get their Tactical Advance ability, which is absolutely fantastic. You know how the enemy squads always get away with one man with no health remaining? Not anymore. Tactical Advance makes them extremely reliable at wiping squads, even on retreat(granted they don´t retreat immediately of course), similar to US Paratroopers with Thompsons, but better, because the STG has a much better damage/distance profile. It requires the extra micro of course, but on a map like Kholodny, they can be really broken. They can also serve as vision for your army, because they camouflage in cover. And being able to throw a Bundled Grenade from camouflage is pretty handy too. They are even better with Elite Troops, because they get an extra grenade. However, I would suggest not calling in more than 1 squad. Like I said, they are micro and munis heavy, and will drain your economy and micro if you call in multiple.
win ? or recreation ?
for win ! honestly in any mode you should skip some docs , having said that for leisure time you can test the rest
anyway as far as im concernd about this doc in past found out strooper emerge from building moreover close the pocket could be the threat for opponent not least in multi games .
gl
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Now they upload every axisgame
Recently they won some rounds as alies.
As far as i know playing custom due to revenge not a good idea!
Even we lost a match ,we didnt want opponent to gave us a second chance on custom map . Of course your request is logical but the winner always opt to accept rematch or not .
Best wishes ^^
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Once again i admire you guys , this time as alies ^^ |
Who spammed the download button? 
Sturmpanther ???? |