
Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: Gridkeys + WASD or not?26 Jul 2016, 01:12 AM
I just use gridkeys and the minimap, looking at all these keybindings and wondering how people use this shit makes my head hurt ![]() In: COH2 Gameplay |
Thread: Cruzz's The More You Know25 Jul 2016, 19:17 PM
I mean, it would always seem like snipers would survive with a sliver of health. The same situation of slither of health would usually result in dead sniper now. In: COH2 Gameplay |
Thread: Cruzz's The More You Know25 Jul 2016, 00:29 AM
I believe target size also governs susceptibility to AoE effects, many of which can be particularly lethal even at the edges of the explosion. It's not 15% bigger, it is 15% easier to hit for things that use an accuracy roll. It wont impact aoe unless the shell rolls a hit from the shot and hits it directly, which is rare anyway. In: COH2 Gameplay |
Thread: Cruzz's The More You Know24 Jul 2016, 23:25 PM
was the sniper change only or did they ninja nerf it? They can only survive 5 hits from a bolt action rifle anyways. 15% greater chance of being hit by any shot is pretty significant. For example: No vet Conscripts have a ~33% chance of hitting at max range. 18shots *.33accuracy = 6, they should fire three whole volleys from 6 men standing still to kill it, on average. Now that there is as 15% greater accuracy it is: 15.8shots *.3795accuracy = 6. That's really not that many from 6 conscripts. Once you factor in veterancy on units, other ranges, and higher dps squads they come down even faster. In: COH2 Gameplay |
Thread: Kubel23 Jul 2016, 16:47 PM
Why? In: Lobby |
Thread: (OKW Recon Pass)23 Jul 2016, 14:35 PM
OMG Ostheer stuka smoke drop is a recon sweep AND smoke in one 40muni package! USF HAS NO SMOKE IN THEIR RECON NURF NURF NURF But for real, if you didn't know you can use the stuka smoke drop as recon. Pretty cool. In: COH2 Balance |
Thread: 1v1 OKW vs SOVIETS (look just at first 30 mins)22 Jul 2016, 02:20 AM
Thanks, somewhere i heard the Soviets are most easy. It's not that Soviets are hard, but I would say their playstyle doesn't lend itself to very new players well. You should play some Axis games, atleast against the ai. Know your enemy and whatnot. The experience is immeasurably helpful when you are learning the game, I would recommend playing around with all factions equally until you find one you like most. Being reckless is also normal, you will get used to it playing overtime and better judge what you should be doing from experience. In: Replay Reviews |
Thread: 1v1 OKW vs SOVIETS (look just at first 30 mins)20 Jul 2016, 03:11 AM
snip You need to focus on capturing the fuel better. The soviets are designed around an aggressive early and mid game, if you are going to try to camp against OKW with half the map you are just going to lose. The longer the game goes the better OKW gets and the worse the Soviets get. You need to get in and secure an advantage before then. Waiting around just lets him tech up and get better vehicles than you. At the very start you didn't even cap the points on your side of the river. Those are worth 6 fuel and 8 munitions per minute, you might as well send one squad to go cap those instead of waiting for your enemy to take them. Then you started floating like crazy towards the mid game without teching up. You could have had your t-70 3 minutes sooner and pushed your opponent back, but you waited until you had 180 fuel and 600 manpower to build t3. Resources you aren't using are just being wasted, you want to invest them into something as soon as you can if you are not saving up for something. You were also not careful with some of your units, and getting into a lot of pointless engagements. If you have one conscript squad you have no hope of beating 2 enemy squads. Unless you have a good reason to stall your opponent there is no reason to stick around in that fight. It is also not worth risking a squad wipe over a normal territory point like you did with your first combat engineers. Their lives and veterancy are worth far more. The t-70 was also wasted early, make sure you stay out of close range with the volks, their snare will kill you quickly. At the end he has both fuels for a long time, getting more than double your fuel and munitions rate. This is why he can get a King Tiger. And another King Tiger. And another one after that one dies. Late game he has quadruple your fuel rate, a king tiger, and 2x the amount of squads you have. You should just surrender at this point, once you're this far behind it is over. You could stay around as long as you could because your opponent was a moron. You did okay for being so new, most of this stuff will come naturally with practice. You made some mistakes just not knowing how some of the units function, and that will get easier over time. Just practice some more, maybe watch some streams. Random Tips: - The kv8 gun is ass, it will never penetrate anything stronger than a scout car. Don't even bother fighting tanks with it, it is only useful versus infantry. - Molotovs are only useful for denying cover and injuring an enemy slowly over time if they stay standing in it. It's pretty much a waste to throw it as moving squads. The soldier throwing the molotov could be shooting instead. - If you are having trouble being aggressive early game try another faction. Soviets are one of the harder factions to play for a new player. Play around with all the factions to some extent, so you know how they work. - Use target vehicle on your tank destroyers and AT-guns. They are pretty much never going to damage infantry, so you are just wasting shots against them. You don't want the at gun accidentally shooting troops when a tank is so close. In: Replay Reviews |
Thread: How to win vs Luch ?17 Jul 2016, 21:44 PM
Watch for which truck he builds. Pay attention to his unit's health, if they are coming on to the field with full health he went for the medic truck and you don't have to worry about it. If it's 8 minutes or so and he hasn't been healing or bringing out ISGs then get the AEC because you know it is coming. The mg-34 is also a clear indicator that he teched up, so you can guess which truck he went. In: UKF Strategies |
Thread: PE is a good and fun faction in coh1, Why not add to coh2 17 Jul 2016, 14:55 PM
Panzer Elite does have some cool units that would fit well in the game. Hotchkiss, the Light AT-Halftrack, the Flak-88, all would be cool to add in a commander. In: Scrap Yard |
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Latest replays uploaded by Tobis
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