Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: Raketen bug 24 Sep 2017, 20:43 PM
That's amazing. In: COH2 Bugs |
Thread: Your worst losses.24 Sep 2017, 04:34 AM
I'm still mad I let myself lose this game against Hans, after my plan worked so well in the beginning. In: COH2 Gameplay |
Thread: Is USF in a bad spot or do I suck23 Sep 2017, 23:57 PM
OKW can handle just fine with infantry if the opponent isn't going to make any real vehicles. Gives them plenty of time to stall and build up vet, or play conservatively with their own tanks. This is easily fixed with call-in readjustment. It's just too good to crutch on them right now when you don't have to give up anything besides a doctrine pick to get them. That really isn't that big of a deterrent when the OKW and USF commanders with call-ins are the best ones anyways. |
Thread: Is USF in a bad spot or do I suck23 Sep 2017, 04:01 AM
I do love how all the arguments about how USF can stand up to OKW this patch depends on you outplaying your opponent, they being worse than you, or you getting Lucky. It's not really the luchs that's OP or any of the OKW units, it's just that USF has to shoot itself in the foot to deal with the luchs. If you go for stuart to hardcounter they shove an Ostwind down your throat. If you go for bazookas or ATguns then you will be losing to the call-in infantry. USF is a faction that is designed around being hyper aggressive and forcing a response from the other team. The really strong call-in meta lets OKW turn that on its head and USF is just not equipped to deal with that right now. Everyone assumed the next patch would fix the problem when scope opened up, but now... ![]() |
Thread: COH1 and COH2?23 Sep 2017, 03:53 AM
Coh1 is "balanced" in that the vanilla factions can fight each other competitively. The meta game has been solved at this point, so it's all about who outplays the other player. Everybody knows the buildorders and what will counter it, now it's all about the execution. Alot of the love for coh1 comes from nostalgia, but that doesn't mean there aren't a lot of stuff done better. Faction design, the commander system, the resource system, map layout, veterancy system were all better. People still talk about them because they are still good. People hoped CoH2 would improve and reach for these ideals. It wont happen now. I don't think coh1 is a better game now though. Coh2 has matured and come a long way since release. CoH2 was a piece of trash on release, that soured the opinion of many vcoh veterans. Since all the improvements to things like squad spacing and unit control in egagements the game has become a lot more fluid. Coh2 has also finally got rid of most of the fucking annoying and frustrating units. vCoH snipers give me AIDS. In: Lobby |
Thread: CoH2 and AoE423 Sep 2017, 03:13 AM
Dawn of War 3 is the testament to Relic's new approach towards trying to be competitive and go play with the big boys (namely LoL, Dota 2 and StarCraft 2) at ESL, and as far as I know some of the people playing the Age series are competitive so don't really expect a really fun and not DLC filled experience. I believe Relic has two teams at this point, and this isn't the DoW3 team working on it, or if it is, they are supplementing a smaller team that has already been doing the backwork. The lead game designer is different, atleast. In: COH2 Gameplay |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff21 Sep 2017, 21:22 PM
Dear god has anyone actually read all these walls of texts besides the 4 people posting? In: COH2 Balance |
Thread: Weapon ranges - Is everyone blind?20 Sep 2017, 23:49 PM
More range would either make close range troops uselessly get gunned down, or long range damage would be so weak as to be completely ineffective. Would just promote attack moving too much. In: COH2 Gameplay |
Thread: Best of CoH2.org20 Sep 2017, 23:45 PM
![]() In: Scrap Yard |
Thread: 508.9MB Update?19 Sep 2017, 20:39 PM
I'm still hoping it's a spelling error and the USF skin is actually "Orca", I like Orcas. You don't like African vegetables? YOU DON'T LIKE GUMBO? Anyone have pics of all the skins? In: Lobby |
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