OKW isn't strong in the lategame anymore.
- OKW popcap is way too high on some units
- vetted upgraded allied basic infantry are superior to OKW infantry, and compete with OKW elites
- allied tank destroyers are better than OKW tanks, combined with the infantry superiority
- weak indirect
- pretty meh doctrines
All combined to make OKW pretty underwhelming in the lategame. OKW is pretty much disadvantaged at everything useful in the lategame. It's really not that weak in each area, but they all add up to be pretty underwhelming. I look forward to the next patch, it really wont need to change much to fix it.
This is from 1v1 standpoint, I don't know about team games.
Profile of Tobis
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Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
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Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: OKW late or early game faction?What made them powerful?11 Mar 2018, 17:47 PM
In: Lobby |
Thread: Riflemen Sandbags10 Mar 2018, 22:15 PM
first of all riflemen was made not only to be the strognerst USF power but for their versatility riflemen and shemran were desight to be versatile riflemen bye bye smoke bye bye defense state only grenade and AT nade at least give them sandbags to not get supressed and you think its well balanced UFK 2 FREAKING LMGS behind heavy cover again if the enemy is in heavy cover and you move to be aggresive you will always lose so riflemen will always lose for exable vs grenadiers and thats bull plus volks you think they are worst than riflemen you think so frekaing 250 manpower with stgs field upgrade behind cover getting vet and sturms around with kuble cant break that stupid line and if you are unliky all shots from riflemen will bounce to kuble armor Jesus Christ, please use some punctuation and spell check. In: COH2 Balance |
Thread: Riflemen Sandbags10 Mar 2018, 19:46 PM
Cover doesn't apply within 10 units except for garrison cover. ![]() Each of the tick marks is 2 units, so it's about the length of a medium tank wreck. IIRC. That means you should never ever think you are in cover next to a building, like the green cover wall surrounding the building on kholodny. Does nothing. Use the tank wrecks near by. Also green cover is 5% better than garrison cover, if y'all didn't know that. In: COH2 Balance |
Thread: Puma vs Infantry10 Mar 2018, 17:58 PM
The coaxial mg is decently effective. You can use it to flank mgs and get right up on them for max dps. It does good damage if they aren't in cover, so you can use it to annoy lone capping squads too. Just make sure you don't get snared, keep it at long range. You wont get wipes with it but you can force retreats. In: Strategy Desk |
Thread: Range Rings for more Units9 Mar 2018, 22:36 PM
There is no reason to take this information away from the player. That only seeks to make the game more difficult to get into for no reason. Because you want to force players to come to some obscure forum to learn the unit stats? They are there for the same reason the game has tooltips on veterancy. This is not an example of dumbing the game down, it's an example of good ui. In: COH2 Gameplay |
Thread: The raketenwerfer.9 Mar 2018, 21:55 PM
The rak really isn't that bad. OKW is struggling, but not because of their AT power. Switching it out for the pak 40 is just moronic. It's cheap, use them in pairs. Retreat early and baby them until they get some veterancy. Once they hit vet2 they become monsters. I think the real problem with the rak is how easy it is to steal them. 6 man soviet raks make me very sad. In: COH2 Balance |
Thread: Mortars/Indirect have broken the game8 Mar 2018, 16:50 PM
The USF and Ost mortars have identical fire rate and accuracy. In: COH2 Balance |
Thread: Former Relic studio head joins Sega & CoH38 Mar 2018, 02:54 AM
I'm not sure what you're getting at. In CoH 1 they even had multiple German campaigns, and only focused on the heroism and bravery of the men. Not war crimes. That's not what Company of Heroes is about. In: Lobby |
Thread: Comet5 Mar 2018, 05:58 AM
Why don't you give us your suggestion on how to improve the Comet then instead of talking about other tanks. In: COH2 Balance |
Thread: Comet5 Mar 2018, 04:59 AM
Do you really expect the comet to be on par with the tiger? In: COH2 Balance |
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