Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: What happened to Rifle Company?16 Feb 2016, 05:29 AM
It is still one of the best USF commanders, and USF is still arguably the best 1v1 faction. Vet rifles went because buying veterancy is a dumb mechanic, and the other abilities like elite troops and veteran Osttruppen were changed to get rid of that as well. In: COH2 Gameplay |
Thread: Axis vehicles.16 Feb 2016, 00:23 AM
Hotchkiss pls In: COH2 Balance |
Thread: MWNL - Play play play Kappa15 Feb 2016, 18:52 PM
this? http://steamcommunity.com/sharedfiles/filedetails/?id=622718569 Wow, 25 subscribers. We are doomed. In: COH2 Gameplay |
Thread: Replace spio with vgren as okw starting unit15 Feb 2016, 18:46 PM
Yes please, this game needs more Volks, MORE. In: COH2 Balance |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 17:27 PM
Wait, so your change would still let you shoot through the building, but only if there is a window on that side? All the way through the building from the back? Like it already does? And you made this thread to change the 3 houses in the game that have no windows on one side? In: COH2 Bugs |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 16:57 PM
I can't comprehend this level of denial.
This is how. In: COH2 Bugs |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 16:43 PM
You realize I am speaking hypothetically about the changes you would make, right? What exactly is getting you confused? In: COH2 Bugs |
Thread: Lengthening and Enhancing the Infantry Combat15 Feb 2016, 16:40 PM
I didn't say no reason to go for lights, I said a reason to go for something other than lights. There are enough assets in the game to support more than one meta strategy.
And that is why I said they need to make it more attractive, because currently it is not attractive and there is no reason to not get light vehicles.
You realize I didn't say they need to take light vehicles out of the game, right? Look at vCoH for Wehr, USF, and PE. There were many infantry heavy meta strats like barred riflemen and getting a bunch of PE infantry upgrades, but there were also meta strats like rushing the m8, the Puma, the armored car. There is room for more than one meta in this game. In: COH2 Gameplay |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 16:30 PM
I honestly have no idea what you are on about anymore. It's like you think buildings only have 2 sides.... You realize that if you make your change, it would be impossible to shoot at the mg gunner from any other side than what it is facing, right? Meaning, the only way to damage it with small arms fire is to stand in the arc and get shewed up and suppressed. Approaching from other sides of the building wouldn't help because you would still have to stand in the arc of the machine gun to shoot it. Because you are apparently a bit dense, I am speaking hypothetically about the changes you propose, not what is already in the game.
Or a Hotchkiss barrage/ ![]() In: COH2 Bugs |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 06:06 AM
I don't understand, you wanted to change it so that troops can only fire at the side that the windows are occupied on. If you face an mg one way how does attacking from different sides of the building hurt the mg in your world? In: COH2 Bugs |
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Latest replays uploaded by Tobis
Livestreams
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#Steam AliasWL%Streak
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