222 has 2 weapons and he posted ONLY the coax.
Autocannon have 40 penetration and 20 dmg per shot
He just gave the raw values without incliding them in DPS, so here is the DPS:
UC:
9,3 FAR
9,4 CLOSE
Kubel:
7 FAR
11,9 CLOSE
M3:
4,1 FAR
16,4 CLOSE
222:
8,3 FAR
24 CLOSE
So, as you can see, not only 222 is one of the cheapest, its also hands down most powerful one and is able to fight independent of other squads thanks to turret. It also has enough AT to reliably damage and in numbers of at least 2 even KILL light tanks.
Also forgetting the fact that the 222 has splash damage, with the potential to damage multiple units at the same time(if they are clumped or near cover) and scatter into them on a miss. The dps calculations for the autocannon are too variable, they will be much higher than predicted.
LMAO.
Jealous of some losers who are streaming COH2 a saturday night to get some attention from Relic?
You were playing CoH2 on a saturday night and don't have attention from Relic.
Seriously though, why is this a bad thing? He just won the biggest tournament, you don't see why asking him some questions about the game would interest some players?
Why does half the community try to make all the units identical? Stop trying to turn grenadiers into volks, and vice versa. I see the same people here in the volks thread asking for 5 man gren squads and volks with fausts... seriously? Stop trying to make this game so copy/paste and bland. Grens have a disadvantage because they are only 4 men. That is counterbalanced by doing good damage, having good veterancy, a snare, and a fantastic weapon upgrade. You don't need to remove every disadvantage a unit has just because you don't like it.
If you go on coh2chart alone, 3v3 and 4v4 are more faction balanced than 1's and 2's right now.
Mixed factions on each team helps the averages even out much more. 3v3 and 4v4 have too many variables to really express balance like this without knowing all of Relic's hidden internal stats.
And why it shouldn't? Or why you even believe its a problem for these weapons?
Both of them are doctrinal upgrades, not stock weapons or part of units vet.
You don't see a problem with a bug making picked up weapons drop much more frequently than they should?