To me the huge problem is the cheap nades totally negate the cover system. If you were going to throw a nade in COH, it was kind of a big decision, and as US you did it get an MG, or if you saw some clumped units that wouldn't be able to move in time. Now some players did toss them like candy, but it was a strategic decision. Throw a lot of nades now, less muni later. The M8 might only get armored skirts, etc. Grens rarely tossed nades because it was pricey for the weak effect, but the range was sometimes handy.
Right now there's not much benefit to NOT tossing the nades, as it will be a LONG time till you get your strafe, and no Soviet vehicles need upgrades and the MG on Ostheer tanks is so cheap I have never seen anyone NOT get one. If you're not tossing nades to force your opponent out of cover he will take advantage.
So cover and positioning is basically negated. Every time you're in cover, along comes a squad that forces you out with a nade toss, and if you're microing in two places chances are you'll catch one of the nades in the face.
I do think the remvoval of the damage bulletins really changed the game for me. The first 3-4 games I played after that patch, I was losing units left and right because I didn't have the feel for the damage being taken by units I wasn't watching closely. I'm still trying to watch the health bar more because I still don't quite have the feel.
And the game is really slippery slopey. You can play on but that AT gun or PZiV loss means it's over. And how many COH 1v1s were there where there were decrewed AT guns scattered across the field, and sometimes the US player would still win?
I also hate how AT Guns act. In COH if you clicked attack, it would follow for a bit if the tank was backing up into the FOW. In COH2, as soon as the tank gets out of the angle of fire the damn autoattack just gives up. So tank micro is a ton easier thanks to the reverse, but AT gun micro is twice as hard.
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GIF. Now.
Instant classic. +1000 and free shares of Google.
Seriously, it looks like it just got sucked into the earth... |
I'm not sure what happened, I was a pretty competitive 1v1 player until August when I took a month off.
After the patch to infantry combat, and the removal of the health bulletins, something has changed for me. I can't compete. At all. Maybe it was also that the game's meta was still evolving and therefore strategy was more important.
But now having dropped 200 places I've realized I can no longer compete. Not fast enough. The game has devolved into nothing but constant nade/dodge, and the faster clicker is going to win.
I did have the tactics and micro (my vehicle micro is plenty good, and I still manage to win some games with that) to beat some of the faster clickers before, but they're useless now as I'm taking too much manpower damage. Can't execute a strat if you can't beat off con or gren spam and avoid as many nades as he does.
So I'm done. No more 1v1 for me, might still play some 2v2s and up where the game is more about teamplay, strategy and army composition, but I give up on 1v1. I know I'm not fast enough, but I really don't like what the game has become. I actually really liked the slightly slower pace before the last batch of patches - it made executing really good flanks and strats more important than pure nade-dodging ability and building hopping.
Just had to get that off my chest. And no, I won't let the door hit me on the way out.
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I really like the idea of a check box for a longer wait time to get a better match as well. Bad matching is not fun for anyone. And maybe if you force the top players to play each other more, they will get all tired out and you might have a chance of winning!
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Well, I doubt a redesign of Soviets is going to happen...But I hear things are interesting in the beta, which is only open to the cool kids unfortunately.
Those stats are interesting, but I'd like to see the intermediate levels, say rank 100-250. That ought to show that as skill decreases, Soviets are even more unwieldy.
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Yeah, just a tiny player base.
I wish more upper intermediate skilled players were playing...But I have had the same thing, you get up to the top 100 or so, and you start hitting the warp speed multitaskers, so you quit 1v1 and go play 2v2 or something.
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Nah, I just suck. Since they took away the good health bulletins and nerfed the MG into uselessness I just don't have the micro to play 1v1 I guess. I did reach 120 as Ostheer though, but now if you don't avoid a flame nade or whatever you take a ton more damage. Just not fast enough to beat the 15 year olds.
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Here's another one, this is what not to do as Ostheer. I will keep uploading losses until I figure out how to better preserve units and somehow win games again. I will humiliate myself until I get better.
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I finally get a game vs someone my skill level and I still can't hack it...
The constant conscript spam forced me to retreat over and over then he caps all vps with his almighty capping power...I got two PzIVs killed two T-34s, but couldn't hold shit for long. How do you manage this spam? I'm not a fan of MGs anymore because you can just walk right up to them and nade them anyway, it seems to get easier once they get vet.
Thanks I'm really stuck again I was doing pretty well for a while but I just can't deal with this conscript spam anymore now that PzIVs suck I guess.
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Yeah, poor noobs, as if this game wasn't hard enough.
If I'd just bought the game I'd be spamming it all the time too. It says "combat effectiveness" after all.
C'mon, 32 byte patch Relic!
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