I like the new assymetrical balance of long-range grens vs cons and penals.
The problem is grens are too effective at long range. So my brief list:
1) Slightly nerf long-range gren damage so cons have a chance OR increase default Molotov range. Can't do both, or Sov will be totally OP again.
3) Increase M3 long-range DPS and nerf the close range if you want. I really have been trying to use it at range. IT DOES NOT WORK, like that guy's video shows it does no damage at max range and any closer, it gets eaten alive by pios or faust.
After that we can look at LMG and G43 efficiency once vetted. I don't think they are a big deal unvetted, but vet 2 is atrocious.
I, for one, welcome our new assault pios. They really are fine and add a skill level to the game. Not like it's that hard to hurrah away from them or find some cover if some snot-nosed brat is closing with them.
Sage is right. This commander is currently really OP because of the increased teching costs for both factions. The issue is you don't need base buildings, all you need is Battle Phase I for assault nades and that's sorta optional.
Which means you can then spam Stug Es and Tigers and S-Mines. Normal Ostheer play does not have this fuel or munitions luxury.
Hey PQ, I posted a replay you might like with Pios-T2-T4...top 200 player so not totally shitty. though he did run into an awful lot of Smines, but what else was I gonna spend my muni on?
Here's a thought - you need to buff midrange on cons so they do SOME damage trying to get close. The problem on a lot of maps is yellow cover spots are separated from other ones by about midrange, it is just very very hard to get conscripts in close enough to do much damage without taking way more than you can bear.
I think perhaps increasing Molotov range to something just under rifle nade range might be interesting as well. You need some way to force grens out of cover without getting shredded. That's the big issue.