Uh, so I subscribed and updated. How do we actually run mods?
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In vCOH they have what are called target tables - basically a massive database where units attacks could be modified not just generally using penetration, rate of fire, and so on, but versus particular types of units. A basic example is jeeps and bikes vs snipers - they had huge bonuses vs snipers, but were not particularly good vs. anything else.
It was massive and unwieldy, but it made balancing the game a lot easier. Things could be tweaked on a unit vs. unit basis. COH2 doesn't have that. That's why well microed light tanks can do absurd damage to heavy tanks, mortars can do significant damage to light armor and so on. It's just rate of fire and penetration vs an armor value. vCOH also had three different types of infantry armor, which was one of the main ways you created counters to difficult units (flame damage vs PE and Brits for instance) and created elite units that had better survivability late game (oh the days of the elite Ranger spam!). This sometimes created as many problems as it solved, but in the end, you got a pretty balanced game.
COH2 tried to get away from all that, but it's naturally more cartoony. This is one of those basic design decisions that has destroyed the franchise. You really couldn't improve on what had been done design-wise for a WWII game. Relic clearly thought the commander system would give the game the long-term interest and complexity everyone desired, but that has failed to happen, as it just creates another level of balance problems.
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I quit a month and a half ago due to my conclusion that I was just addicted to the game, and the more I played, the worse I got.
Having been away from the game for two months, I can safely say I won't be coming back anytime soon.
In my opinion, the problem with competitive 1v1 is it still lacks strategic depth. Basically top 75 play is all micro, because there is no depth. It's boring and I got tired of playing the same "working" strats (and in COh2, what we mean by strat is army composition and stalling for call-in tanks) all the time. If I ever came back, it would only be for 2v2, because at least there the combination of different armies and synergies makes for a more interesting game. It was enjoyable trying out different unit and commander combos in 2v2, and with enough teamwork you could make nearly anything work.
I have thought it about it while I was gone, and the one thing that would give this game more depth is to totally revamp the veterancy system in line with what makes Wehrmakt in COH1 so fun to play. They could either fold all the bulletins into power-ups gained through XP (and maybe buff them), or my preferred solution would be to allow all factions (except OKW, which is already too infantry focused, and becomes unstoppable with enough vet) to vet infantry, support, light vehicles, and tanks the way Wehrmakht could. This would give people a choice to have strong early, mid, or late-games, and allow them to further adapt to tactical situations.
COH1 was so much more interesting because not only was there micro, but you could constantly play mindgames with your opponent - vetting Wehr inf might lead to a bar pop, which could then be countered with Pumas and so on.
The game needs more depth. The game should require more than fast retreats, quick ability clicking ("why didn't you click target weak point, you fool!") and uber-micro at the top level of play. |
I think the high chance of stuff dying on retreat means harassment is less viable. Squads caught behind enemy lines=dead squads. It wasn't always like this.
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Haha, I totally suck now and I get a pride post, well, I'll take it as a compliment
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Yeah I am, I will make a post about it tonight.
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I am about to go on permanent hiatus...
here's a fun last noise comeback.
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I think we all need to have some Panther vs Jackson practice sessions.
Ie., just to practice the range, and getting shots off then running away in time. Vs speedy Panthers that's quite tough. Whilst having to focus solely on that you need to have your infantry doing something that won't result in squad wipes  .
US is probably the toughest but most rewarding faction to play because it's so micro intense...
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Currently playing as ShadowoftheBat!
I play a lot, and aside from HolyHammer, this is the most obnoxious player I've seen.
Oh, and he also lost, not a bad game actually
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