I always find it highly ironic that 4v4 in COH2 is Axis dominated whereas it was usually Allied dominated in COH1...Unless you managed to hold out with repair bunkers and what not, and then could push back with 35-minute Tigers and Panthers.
I like 3v3. It's like half shitfest/one-quarter fun/one-quarter skill whereas 4v4 is just a constant shitfest.
2v2 - half shitfest/half skill. Fun comes and goes.
Personally I'm just bored to death of the same stuff game after game. COH2 does lack depth and it's a game more of hard counters rather than doing clever stuff with soft counters...
There just isn't much strategy in this real-time strategy game.
It's an ok idea, I would like to see sturmpios not be a starting unit if they are later equipped with shreks (they will probably get too much veterancy to not still be overpowered with a double shrek).
Give OKW a normal builder unit, say with medium range accuracy to differentiate them from Ost pios and combat engineers, with a flamethrower upgrade possible.
Depending on whatever Relic does to the Soviet call-in meta, if you take away Sturms you need to do something to conscripts. I honestly think they need to be 250-260 or have reinforce cost raised.
Which might make conscripts even more UP vs Ostheer once LMGs pop...
Which is why in COH1 we had supply yard upgrades for manpower.
So I dunno.
The more you think about the COH1 faction designs, the harder it is to improve on an originally excellent system.
A) Play even more boring and conservative than the other guy.
B) Get a Tiger. Use Pak with Tiger on attack move #roflskill.
C) Get lucky and have random teammate who strafes a lot.
D) Profit.
I really liked that my mate built a command bunker. I might try this in more games, it really helps. Everyone uses a halftrack, but with a halftrack to back me up I get too aggressive and play less boring than the other guy, which is bad in COH2. Always strive to play as boring and conservative as you can, especially with Ostheer.
I will be the first to admit I suck at late-game US, but honestly how does one use a Jackson in a 2v2 vs heavies or panthers supported by lots of shreks?
There is very little I can ever do with a Jackson except wait for him to make a mistake, and if they need a VP they will support the tanks and there's nothing Jacksons can do about it...I've seen 3 Scotts + Jacksons work but that's really only gonna work on open maps with clear fields of fire...