Its not about caping its about mgs being blatantly OP.
Plus what i ve noticed after this patch for me there is 1,5 sec delay of retreat or reposition units to dodge grenade. That delat realy is difference between saving full squad or losing 80% of it ussualy. Its unplayable.
Looks like they better remove this patch. Thats why they fail so far with patches like that rendering the game unplayable for fun of axis noobs.
If you understood the economy of the game better and had played COH1 at an intermediate skill level, you might understand my point. Controlling blobs is what MGs should do, and so far I think they're fine. What's not fine is that you can spam 2 mgs at start and start capping wtih them while suppressing anything that comes into view.