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Email:
nqevnapubat6(gun)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
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Critical hits, uphill miss, not sure about LoL but in Dota literally every single autoattack is randomized in a range of possible damage values. Again in Dota, camp spawns are semi-random, Roshan spawn is semi-random, there are entire heroes designed completely around RNG (Phantom Assassin, Ogre Magi). Bash, entangle, maim...
The list goes on. There's an insane amount of RNG in those games.
It seems DoTA has some serious RNG in there. I can't say much but how would you compare DoTA 2 RNG with CoH2 RNG? Seems just as random to me based on what you said.
The three most popular competitive games right now (LoL, Dota 2, and CSGO) have incredible amounts of RNG. RNG isn't inherently good or bad.
Regardless, CoH2 is never going to be a serious competitive game. It wasn't designed for that, and it's not being supported with that in mind either. Maybe if they had from the beginning designed CoH2 for competition it could have been a modestly popular competitive RTS, but not now; it's too late for that. The ESL tournament is a marketing ploy, nothing more.
What RNG are you referring to in the LoL and DoTA 2? I know CS:GO RNG is the bullet spread based on the pattern but it's really minimal.
I tend to go for the Panzer IV first because it's quite good at both Anti-infantry and Anti-tank. One thing is that if it's an Ostwind, I might lose it if the opponent goes for a T-34 or M4 which I don't want since it's a reasonable fuel investment. At least the Panzer IV can defend itself from the enemy tank. I really only go for Ostwind when there's an infantry blob/spam that is too much for my HMG42/LMG42 combo.