
Profile of steel
General Information
Email: nqevnapubat6(lmy)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
Malaysia
Nationality:
Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email: nqevnapubat6(lmy)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:

Nationality:

Timezone: Asia/Kuala_Lumpur
Game Name: steel
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Post History of steel
Thread: New commander release. 11 Aug 2014, 21:59 PM
Lol at officers are equipped with aviator sunglasses and immune to suppression. Those are some serious shades. It needs to cost 19.99 to prevent too many people abusing this. In: Lobby |
Thread: Green Cover11 Aug 2014, 21:36 PM
I think what happens is that some members of the squads like standing outside of cover leading to the whole squad getting suppressed. Mainly happens to Soviet infantry squad but not always on german squads. In: COH2 Gameplay |
Thread: Maxim Spam11 Aug 2014, 14:32 PM
That's the order of suppresion of a full burst. The maxim's suppression is higher for a single bullet compared to MG42 and MG34 and we know that the MGs tend to not shoot a full burst but sometimes say half a burst or something. M1910 = 0.0175 MG34 = 0.0159 MG42 = 0.012 Full Burst. MG34-MG42-M1910 Single Bullet M1910-MG34-MG42 and yes the mix of high dps and high suppression per bullet is a real killer. Maybe just a SLIGHT tone down (note the CAPS). Like maybe from 0.0175 to 0.0165? It will still be better than the MG42 and MG34 if it's a half burst but not insanely OP or anything. Going around the forums talking about this makes me feel like one of those strategist at the strategy desk. In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 13:51 PM
I have no problem with maxims being changed in regards to their battlefield function. Right now they are being used as substitute core infantry because of the Soviets lack of non-doctrinal mid-long range infantry. In terms of suppression of the 3 MGs (MG34, MG42 and M1910) best to worst MG34-MG42-Maxim Just swap it to this MG42-MG34-Maxim You get realistic game at the same time not that much different. Why would you hit the dirt instantly after getting shot at by a 900rpm MG but stay standing from a 1200rpm MG. In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 13:43 PM
Nerfing maxims only will result in gameplay similiar to March deployment where Soviets can't do anything to the West: ie Soviets being too weak. Buff conscripts directly you get something similiar to Elbe day where conscripts just rush out without getting killed properly (no idea why). That's why cons need a buff for vet 2. So they have a better fighting chance. In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 13:40 PM
As a pure Russian player with average abilities who uses maxims and shocks... I see extremes in German players. Newbs with no micro who run straight into the arc, suppressed and mortared and then good players who just flank you with superior micro and with the changes to rotation you have to instantly retreat or lose the gun. These players will beat you before you can call in the shocks troops and you can guarantee you have just lost the fuel war all before 2CP. Maxims need an interference troop such as shocks to truly shine. Still what is considered spam ... I start with 2 Maxim, then a mortar then build another maxim to push an area of the map. Hopefully by then I can call in a shock or I build another mortar. I'm thinking I should change it up to a conscript after the first maxim to run interference earlier. So is that spam or combined arms? It certainly isn't a blob as your maxims are spread out or you have no map presence.It's definitely not much of a spam since you only have 3 but still everyone seems to be saying cons are useless against sturmpioniere or something. Give the conscripts PPSH and they will destroy sturmpioniere easily. In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 13:37 PM
It's a very slight buff to cons if they get better accuracy at vet2. If cons are better then you can nerf the maxims and less people will rely on MG spam. Like I said, the buff is so tiny that it makes a difference if used right but no diffference if used poorly. I notice my cons and the enemy's cons can't hit my grens properly even with vet3. That's saying something. It's good for balance since less people will rely MG spam and makes soviet infantry fight West infantry better. It's good for realism since if you've been fighting for a while you should be able to shoot a rifle without much problems eh? In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 13:06 PM
Wanting to get shocked. Bad joke. @Cannonade. My bad for not explaining in better detail. Basically buff cons, nerf maxim crew size and maybe effectiveness as well but maybe give slightly larger arc? In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 10:48 AM
So what you think of the vet2 accuracy buff i suggested? It's good for gameplay and realism. In: COH2 Balance |
Thread: Maxim Spam11 Aug 2014, 08:37 AM
I dont see how buffing Cons, somehow magically fixes Maxims.By buffing conscripts (giving them more accuracy with vet 2) while reducing weapon crew to 4 men, you would reduce the number of maxim spammers and would see more conscripts strat. Shouldn't core infantry be doing the most of the fighting instead of say 6 Machine guns. In: COH2 Balance |
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