Completely unrelated to the game but this is what I've been listening to lately.
Profile of steel
General Information
Email: nqevnapubat6(esi)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
Malaysia
Nationality:
Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email: nqevnapubat6(esi)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
MalaysiaNationality:
MalaysiaTimezone: Asia/Kuala_Lumpur
Game Name: steel
Signature
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Post History of steel
Thread: Music Thread10 Oct 2014, 16:31 PM
In: Scrap Yard |
Thread: My problem with OKW and USF10 Oct 2014, 15:25 PM
Yes, I know. I think they need a nerf to their survivability especially their volksgrenadiere. Those guys cost 235 mp and but have shock troops survivability. In: COH2 Gameplay |
Thread: Alpha changes noticed in Obs preview?10 Oct 2014, 15:12 PM
In: COH2 Balance |
Thread: My problem with OKW and USF10 Oct 2014, 15:07 PM
bazookas don't really need better penetration. They need accuracy. If bazookas get a huge penetration buff then we'll just have super zook blobs running around instead of super shreck blobs. With an accuracy buff they'll actually work against what they're meant to counter: light vehicles. Similarly they should perform well on flanks against enemy armor, but poorly from the front.If we give the bazooka an accuracy buff then it would still be useless against tanks. The bazookas were made to counter tanks after all. At the very least it should be able to penetrate a Panzer IV consistently. It only has 130/120/110 penetration and 80 damage which means it can barely scare a Panzer IV let alone harm it. The 57mm needs a buff to its base penetration. Its current penetration is 140/125/115. When it was first used by the British it could already penetrate any tank in service which were the Panzer I to Panzer IV. Maybe buff it to 160/145/135. The M36 is an issue. IRL, it had quite thick armour and a gun that could penetrate the armour of panthers and tigers at long range as well as the speed to run away. In game it has none of those except the speed. Relic made the M36 this way for balance but I think it's just silly. That thing costs a lot of fuel (125 I think? Can't remember since I'm taking a break from my slump) yet it's less scary than 2 M10s. Something really needs to be done. ![]() Good luck with your tournament tomorrow. ![]() In: COH2 Gameplay |
Thread: My problem with OKW and USF10 Oct 2014, 14:46 PM
I would normally be agaisnt main line infrantry getting AT (volks) Bazooka penetration buff: Approved BAR buff: Can't say anything 57mm penetration buff: Approved. The 57mm could penetrate a Tiger reliably with the new ammunition that was used 1944 onwards. M36 penetration buff: Definitely needed. The way I see it, you could just steal a Pak 40 which is more reliable and easier to get vets. In: COH2 Gameplay |
Thread: OKW Retreating Squads Stuck at Truck10 Oct 2014, 14:41 PM
Yes, happens a lot to me as well, I suspected it may happen more often if you build your truck next to obstacles like walls or trees, but I am not sure actually if it does anything.I noticed that it doesn't matter if you build it next to obstacles though it will affect a bit. What seems to happen is the members of the squad blocking each other from actually reaching the building. There's a tiny zone that makes them stop being in retreat mode but they're blocking each other from reaching it. "Get your meal here. Every man for himself" "Get lost Hans. That's my bread" "Nein!" In: COH2 Bugs |
Thread: OKW Retreating Squads Stuck at Truck10 Oct 2014, 14:27 PM
I noticed this happening to my opponent a lot. Allows me to throw 2/3 grenades/molotovs when I'm nearby . In: COH2 Bugs |
Thread: My problem with OKW and USF10 Oct 2014, 14:10 PM
Why wouldn't you blob OKW? They got great infantry such as Obers and Falls for AI and sturdy Schreck Volks. Basically blobbing them allows you to have a death ball that kills everything. Since they are durable, you can blob them without fear of too much incoming dmaageAnd a 203mm shell slowly descends from the blue sky, every man recalling his life's events and saying one final goodbye to their loved ones in their heads. Some people are plain masochists like me I guess? In: COH2 Gameplay |
Thread: More L2P in the forums plz10 Oct 2014, 13:16 PM
![]() Actually I got nothing to show. ![]() In: COH2 Gameplay |
Thread: More L2P in the forums plz10 Oct 2014, 12:48 PM
The irony ... Players who are constantly whining about things are now condemning the whining. And I'm not talking about you, UnshavenbackmanMe? ![]() @ElSlayer I would do it if I can get it to appear in a more crowded section. In: COH2 Gameplay |
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