Ah, cool. I was just wondering if the patch changes had been added.
Question: Are you able to include the values for some of the stat-buff abilities? I was namely wondering about vet 1 abilities for shermans (radio net) and jacksons/wolverines (HVAP). You could perhaps word it as "<stat buff here> when active."
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Broadcast: https://www.twitch.tv/cyanara_au
Steam: 76561197966549909
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Australia
Broadcast: https://www.twitch.tv/cyanara_au
Steam: 76561197966549909
Nationality:
AustraliaPost History of Cyanara
Thread: The Company of Heroes 2 Veterancy Guide7 Apr 2015, 04:37 AM
In: Guides |
Thread: Using the Thompson Upgrade7 Apr 2015, 04:09 AM
I hadn't considered this idea. It is intriguing. However, the one issue I see is that unlike every other offensive squad, vehicle crews receive very little in the way of combat bonuses from veterancy. Literally, the only thing they get is -29% received accuracy at vet 3. That's making the investment in their thompsons a very risky one. |
Thread: Half second delay4 Apr 2015, 01:26 AM
I also noticed horrible latency yesterday, far in excess of the Battleserver ping CELO was reporting. I assumed it had something to do with it being a long weekend here though. In: COH2 Bugs |
Thread: Ardennes Assault Map Killing Home Network3 Apr 2015, 14:58 PM
Interesting thing I've noticed tonight. Whenever my housemate is on the mission selection map screen in Ardennes Assault, my CS:GO game starts lagging out like crazy. Ping goes up and I start rubber banding all over the place until he starts a mission. Anyone know of any reason that screen would even be using an Internet connection? In: COH2 Bugs |
Thread: Competitions that involve Australia?1 Apr 2015, 10:40 AM
Ping shouldn't be an issue. Battle Servers take care of that nicely, and being an RTS doesn't hurt. I have no idea whether non-Americans or Europeans are excluded per se. I think it's more that the events are simply based around those timezones, so you can probably still participate. It's likely just the lack of high level Australian players available. A tournament doesn't require many players. Australia could easily provide enough, especially since almost no one would be scared off by any famous names. Observer time zones could be an issue, but that can be planned well over a weekend. And casts can also be watched later. Organising a tournament doesn't necessarily have to be all that difficult either. I haven't personally looked into them all that much, but it seems like the prizes are generally just offered by people who love the game, rather than business sponsors. A couple hundred dollars isn't really all that much (if you don't have kids ). Prizes can also be crowd-sourced. I'd probably enjoy running one. My main limitation is my slow upload speed which limits casting quality heavily. In: Lobby |
Thread: (GameSlush) - YouTube Channel 31 Mar 2015, 12:42 PM
Spam. No COH2 stuff, let alone casts. In: Other Games |
Thread: Competitions that involve Australia?31 Mar 2015, 09:22 AM
Well, it probably doesn't help that we're somewhat smack bang in the middle of both time zones I find it impressive that participation works as well as it does in current tournaments.Probably the main issue is the lack of top-tier Australian players though. That said, an Australia time zone tournament could be good if people were to offer some prize money. When players from the top 10 lists aren't involved, it's much more uncertain as to who will win. And that's a good thing for viewers, I reckon. Bottom line: As soon as I'm rich, I'd be quite keen to organise an Australian COH2 tournament! ![]() In: Lobby |
Thread: March 31st Patch31 Mar 2015, 02:42 AM
Nice work. A couple of thoughts: Your concerns about USF facing off against the stronger Ost sniper might be overstated considering almost every USF player has the incredible M20 armoured car out at about the 5 minute mark, usually before Ost has any hard counters from t2, unless they plant a great teller mine. Still, I'll be interested to see how they play out. I'm very interested in that nugget about manning the MG42 with pios. We might even see some players deliberately kill the main crew to do so. Do you know if the MG42 increased accuracy translates into better suppression? I feel like that was the main issue at hand with rifles and conscripts easily getting within grenade range, even when blobbed (particularly thanks to suppression taking a couple of seconds to make infantry actually crawl these days). Although, better sightlines from pios will definitely help. A cool decision by Relic, given that pios can only effectively engage at close range. Pretty pumped to see the raketenwerfer finally become a possibly viable alternative to schreks. It just had ridiculous target acquisition times against fast and light vehicles given that it intuitively should have been their hard counter. In: News |
Thread: Vet 5 Jagdpanzer IV, 2242% efficiency31 Mar 2015, 01:33 AM
Here you go. Hope you enjoy! In: Replays |
Thread: Cyanara's Crazy Koala Casts31 Mar 2015, 01:30 AM
SturmTigerGuh [SOV] and volamper [USF] vs Cpt. Awesome [OKW] and Butcher[OKW] These veteran players take full advantage of clear sightlines against each other on Crossing in the Woods and show that unconventional unit choices can really pay off. Inb4 new patch kills off last lot of replays. FYI, I'm loving the new patch notes and am keen to check out game under the new environment. In: COH2 Shoutcasts |
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Latest replays uploaded by Cyanara
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VS
Cyanara
PeacH
[NS] Juan El Stretchy Neck
[ U ] E x i [ S ] t [ A ] n t
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TheFatz
K?nigsTiger
Fuhrer Pikachu
How to fight King Tiger spam. Yes, spam.by: Cyanara map: Steppes1-1,825
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). Prizes can also be crowd-sourced. I'd probably enjoy running one. My main limitation is my slow upload speed which limits casting quality heavily.