1. Not blobbing enough. To take my game to the next level I need to study the art of selecting all my units and right clicking around the map. This irritates me.
2. Match making. This isn't about blaming teammates, just looking at the overall matchup on both sides. Celo gives you >90% certainty about the outcome of the game before it begins. This also irritates me.
Obviously micro and macro also, but the above two are much more significant.
Slightly tangent, but XP doesn't even need to be visibly in the game at all. Sure it contributes to veterancy, but when you see a little +1200xp floater what relevance does that number have to anything? If you want to know veterancy you just look at the unit.
Sounds like a decent solution. I think there would need to be a bunch of stuff that could only be purchased with igg, such as unique skins. Otherwise if you're just trading your trash items in for a bunch of randomised (probably also trash) items at a bad exchange rate, most people won't bother engaging with it.
Another problem is that at most people's levels of play (average joe) it would incentivise camping around and teching all your unlocks. One of the things I like about coh2 is how it really encourages you to go all in at all stages of the game.
If received accuracy is too punishing then increasing AOE suppression seems like a good middle ground. It wouldn't change the way MGs perform against properly flanking units. But it would be easier to cost them time for blobbing which is important now that 2 factions have forward retreat.
I just rebind my mouse button to num0 with Logitech software, and there's no delay after the first time, if that helps.
The first time delay can really mess things up though. If I'm only giving the game half my attention and don't open the tactical map until 10 mins into the game during a busy fight, it'll freeze for 5-10 seconds, sometimes more.