Nonsense. If you losing to stukas, you probably should consider building vehicles instead of waiting for callins with your mp-based army.
Stuka punishes what it should punishes, nothing less, nothing more, its far from op calliope and land matress, which can wipe mass retreats as well as lone squads in first salvo with relative ease.
Profile of Jadame!
Post History of Jadame!
Thread: All "stuka" stuffs are simply too op, Nerf it13 Apr 2016, 13:49 PM
In: COH2 Balance |
Thread: Fixing The Issues With Vet 3 Infantry Sections8 Apr 2016, 21:14 PM
Pro tips. In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 21:02 PM
I once build 3 mortars double bofors 5 repair forward assemblies. Whole enemy team tried to bombard this with something like 3 stukas, static arty and several panzerwerfers with 0 result. Meanwhile i still made most kills and damage. Balanced and skilled gameplay, lads. I even stopped playing random allies bcs of this BS, hightly-skilled british player, which tries to play infantry game is basically worse than trash noob who knows how properly abuse cancer to its full glory. In: COH2 Balance |
Thread: Relic should stop balancing the game around 1v18 Apr 2016, 16:37 PM
All modes are broken as hell /thread. Coz relic cant balance any of them. Also, balance is very map/positions dependent. In: COH2 Balance |
Thread: Emplacements currently8 Apr 2016, 16:22 PM
Gardening remove them and buff brits accordingly, i am sick of losing full health lmg grens to one shots from mortar pits. In: COH2 Balance |
Thread: SU+UKF TD heavy blobs (2v2 and above)8 Apr 2016, 16:18 PM
Build 10 stugs. In: COH2 Balance |
Thread: Improving the T-34 Ram6 Apr 2016, 13:14 PM
Currently Ram has a fair amount of RNG involved in its use and doesn't work well as either a last-resort or a support ability. It works well as a last-resort ability, because, first, it boosts speed significantly and allows to close on speedy tanks (blitzing panther etc) to land a shot before ramming it, and, second, have potential to do damage. However, it is very badly designed and out of place ability, which, if buffed, would degradate armor play to all-in RNG ram rushes again, and therefore, should be removed. In: COH2 Balance |
Thread: Relic: New warspoils system almost ready5 Apr 2016, 17:15 PM
Even without stacking bulletins are pretty imbalanced. KT has 10% more exp bulletin while comet has 5%, what a joke. Same goes for over 9k bulletins for panthers/tigers and only few bulletins for semi-comparable allied medium tanks (and what use e8s would have without triple pen bulletins, lol). In: Lobby |
Thread: Relic: New warspoils system almost ready4 Apr 2016, 21:12 PM
Thats good, but what i meant is giving players extra bans proportional to amount of new maps. One day, maybe. In: Lobby |
Thread: Epic 2v2 top 204 Apr 2016, 21:11 PM
Gdot is a noob, watch this if you want to learn how not to play OKW. In: Replays |
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