Absolutely wrong. Caches cost mp. Opel blitz cost mp. Luftwaffe drops cost mp. If opponent team have cashes/opels everywhere and despite having huge mp advantage your team can't punish them for greedy play it is not balance problem.
Huge late game investments should be as rewarding as elite infantry or medium armor rushes, and reducing incomes will only make elite infantry play more rewarding. And everybody knows which faction gains more than others from elite infantry. Medium armor? Srsly? Who will ever choice to build medium armor if opponent can't punish his waiting for super-heavy late game monsters with massed tanks? Yanks? I thought their late game already too weak.
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