A rule of thumb for closing spent out balance threads on CoH2.org should be:
"A balance discussion degenerating into anecdotal performance of WW2 weaponry and panzerporn is a clear sign that nothing meaningful is to be added to the actual balance subject; as the fanboys resort to irrelevant trivia as a pathetic attempt lobby their agenda (Also proof they are clueless about actual game balance & design mechanics). Terminating with extreme prejudice is advised."
Profile of Frencho
General Information
Steam: 76561198005150044
Birthday: 1990-04-19
Residence:
France
Nationality:
France
Timezone: Europe/Paris
Steam: 76561198005150044
Birthday: 1990-04-19
Residence:
FranceNationality:
FranceTimezone: Europe/Paris
Signature
"Apprécier les circonstances dans chaque cas particulier, tel est donc le rôle essentiel du chef. Du fait qu'il les connaît, qu'il les mesure, qu'il les exploite, il est vainqueur ; du fait qu'il les ignore, qu'il les juge mal, qu'il les néglige, il est vaincu."
Le Fil de l'épée, Charles de Gaulle.
Le Fil de l'épée, Charles de Gaulle.
Post History of Frencho
Thread: is2 and tiger ace7 May 2015, 23:33 PM
In: COH2 Balance |
Thread: Can Relics roadmap resurrect coh2?7 May 2015, 23:19 PM
There are not enough concurrent players to warrant splitting the multiplayer into two queues. Same goes for adding a tiered or league hierarchy in the matchmaking. Players don't want to search for 30 minutes to get matched. This issue is inextricably linked to the size of the playerbase. Fair matchmaking is only possible with huge successful videogames. In: COH2 Gameplay |
Thread: Can Relics roadmap resurrect coh2?6 May 2015, 03:44 AM
Personally I'm just bored to death of the same stuff game after game. COH2 does lack depth and it's a game more of hard counters rather than doing clever stuff with soft counters... CoH 2's lack of depth stems from it's poor faction design and Commander System. When you have tank traps, trenches, wire, and mines locked behind commanders or non tier 1 units units (M20s), your options will be limited. Less depth, less creativity, which brings more spam, more blobs, call-in meta with the same couple of good commanders because stock units underperform. New content won't solve the issue, I reiterate, CoH 2 is fundamentally flawed. Going off topic here, and don't take it personally sluzbenik just jumping on the occasion to hammer this gripe I have ![]() But, people really need to grasp what strategy truly is seeing it's been massively vulgarized and trivialized to the point that when politicians say they have a strategy to combat unemployment or terrorism they actually mean they have a plan or some sketchy guideline. Clausewitz must be rolling over in his grave. But well it's impossible to agree on a single definitive definition of strategy, specially when defining it takes more or less 2 pages. For western military strategy see Clausewitz, André Beaufre or Liddel Hart, best scholars to introduce yourself to this discipline. There is no strategy at all involved in CoH 2, it's a purely tactical game. CoH 2's minute scope, very short term timeframe and lack of non-military alternatives void any strategic play. CoH 2 engagements are skirmishes, not even battles. When it comes to video games: No politics, no diplomacy, no complex economy/teching, lack of multiple operational theaters and lack of long term timeframe = no strategy. The RTS genre is a bloated with games misidentified as strategic when they are actually tactical in nature. Whilst the Real Time Tactics (RTT) genre is almost empty or unknown due to said mislabelling. I wonder if it's the devs or publisher fault.The only true RTS titles that instantly come to mind are Europa Universalis IV and the upcoming Hearts of Iron IV (You can pause but it is not turn based unlike Civilization series or Total War series). In: COH2 Gameplay |
Thread: Can Relics roadmap resurrect coh2?4 May 2015, 21:41 PM
CoH 2 is not dead, neither is it truly healthy, it's just the walking dead. The game is fundamentally flawed, because it has no clear vision of what it wants to be. Instead trying to please every crowd, and not satisfying any. Relic just hops around with no clear direction from adding new MP content to adding new single player content, while never achieving decent MP balance in between the content releases. It's a vicious cycle. TBH, the biggest issue CoH 2 has is that it's current content is not solid. How do you expect to build something grand on such a shaky foundation Firstly, the game engine and current optimization are atrocious. Secondly there is no cohesive design for the multiplayer factions. You have to look at the basics. Try to put yourself into the shoes of someone who has never heard of the Company of Heroes franchise. The game runs poorly, you need a beefy PC just for it to be playable. Once in a match the game is quite unresponsive compared to the competition. Dammit when even your fucking menus are unresponsive and lagging like hell you have a huge issue on your hands... I would not be surprised if newcomers are quickly frustrated by CoH 2, there are too many issues that a newcomer has to digest, that's one too many hurdles in the face of enjoying your limited spare time. This is why; despite being one of the best selling titles on Steam, CoH 2 has a small player base (I would guess 10 000 unique players that play daily online) Really I could not recommend this game to anyone who is not a CoH franchise veteran or a hardcore WW2 enthusiast. Your average gamer will melt his Laptop trying to run CoH 2, then try it on a beefier gaming rig just to meet the bugsplat screen and move on to a product that fucking works, where menus are snappy and the gameplay responsive. The Road Map won't help CoH 2 that much either. It follows the same vicious cycle. Flimsy foundation, new content adds countless bugs we can't squash, trying to get the balance right, almost there, the game state is vastly improved... OH here comes the clusteruck! Let's add the Commonwealth faction the anglo-saxon fanboys are raving about. Now we have to balance odd-numbered factions with no cohesive design... squash the new bugs, and the vicious cycle starts again. Honest question, is CoH 2 a secret Hidetaka Miyazaki experiment? Because with all the endless cyclic tropes that result on dudes lit on fire to sustain depressing fucked up worlds or bring even darker ones, I see a common soulsborne pattern here. I still love CoH 2, but I'm a CoH franchise veteran who also loved the Dawn of War Franchise! That's why I put up with all the flaws and jump those hurdles, but don't expect John Doe to do the same. Lastly, don't get your hopes up for CoH 2, instead hope for W40K Dawn of War 3. DoW franchise uses Games Workshop's IP, which will bring a larger & broader audience. Moreover the Sci-fi setting is much more suitable for e-sports/competitive play anyways as Relic can throw authenticity out of the window. Just think of CoH 2 as a 5 year beta for DoW 3. In: COH2 Gameplay |
Thread: assault engineers23 Apr 2015, 17:21 PM
People really don't realize how much of an impact an extra man gives to the Assault engineers. Make them immune to flamer crits and call it a day. This is a textbook example of players not grasping the design & purpose of a unit, and asking for buff so they can use the way they want to (like a-move front-line infantry) instead of using them in their intended niche role. AssEngies allready wreck anything close range and they vet up really fast, Vet 2/3 Five men squads would be a common sight. The last thing we want is 5 men Assault engineers blobs running rampant on open ground, they're not supposed to be riflemen. In: COH2 Gameplay |
Thread: assault engineers22 Apr 2015, 16:01 PM
I think the exploding flamethrower critical is fair on pioneers and combat engineers. They are cheap builder units, not really meant for constant frontline combat. The flamer makes them decent at it, but ads a risk factor. the flamer pio strat back in vCoH was so cheesy. Also, flamer crit is really necessary to balance USF Riflemen while using the rifle company commander. They are the best stock infantry in the game; spamming rifle squads each one equipped with 1 flamer + 1 BAR would make the riflemen blob unstoppable. Especially on urban maps and Lienne Forest. Picture this, build munition caches, and spam a squad that can throw smoke grenades, the second best frag grenade, can also throw anti-tank grenades while equipped with an assault rifle and a flamer... get real, how do you stop it, smoke the HMG, AT-nade the light vehicles and a-move. At least the flamer crit exploding and popping 3 or 2 models keeps it in line. Penals lack AT capabilities and have no smoke Assault engineers are 4 man glasscanon squad. They are specialized anti-garrison and urban combat units Immunity to exploding flamethrowers is fair on them. But we're going off topic here. Lets leave it here. In: COH2 Gameplay |
Thread: assault engineers22 Apr 2015, 15:07 PM
Honestly, last time Relic buffed Assault engineers they became a beast, those AssEngies blobs were ridiculous. I think they would be balanced if they shared the same feature Penals have. Flamer critical invulnerability. This unit is designed to be a glasscanon. They are squishy enough, and the flamethrower crit makes them a walking liability on a 4 man squad. So that flamer crit needs to go away. With that simple tweak I think they would be balanced. 5 men would make them far too durable for the dps they can dish out. At 280 mp their cost are not in Shock troops or Thompson airborne range. Lastly increasing their Manpower cost will strip the US forces of their only alternate opener. If they are still lackluster after this tweak, then and only then can we consider a vet 3 squad increase to 5 men IMHO. If you truly want balance, small incremental changes is much better than overhauling the whole goddamn unit. In: COH2 Gameplay |
Thread: KV 2 description22 Apr 2015, 14:52 PM
As many have stated the KV-2 can deal a good amount of damage against axis tanks if it pens, just don't use it on siege mode while engaging tanks. KV-2 is a very slow, and often static tank with only 800 hp. But it costs 630 Mp and 230 fuel on a doctrine with a manpower penalty, that as almost as much as an ISU-152 or an IS-2, and these perform much much better. In my experience, the KV-2 is rarely worth the investment. Good for trolling if you already won the match and are in a very safe position. Anyway with soviet industry swarming T-34s is the way to go. Furthermore It's true that a CAS player will harcounter it with a stuka dive bomb or a AT strafe, it is also a late CP unit, eventually a Jagdtiger or Elefant will snipe it a few minutes after being on the field. In conclusion the KV-2 is a sitting duck. For that price, the KV-2 health should be in the heavy's range. It's health need to be buffed to 1000 HP. In: COH2 Gameplay |
Thread: Why is the IS2 accuracy so bad?19 Apr 2015, 14:59 PM
Tiger has blitzkrieg and can have doctrinal smoke canisters. King Tiger has combat blitz. They can get out of sticky situations just as easily as an IS-2. In: COH2 Gameplay |
Thread: CAS needs adjusted6 Apr 2015, 18:01 PM
in the first video the shots hit ~~4 seconds after the first flare and ~~3 seconds after in the second. assuming nothing fucks up the pathing that's *just* enough time to dodge, also assuming the side aoe isn't really big. if the vehicle has engine damage, is in a narrow section (like a bridge), or the pathing decides it's time to do a 360 you will not dodge it. the first situation i would consider arguable; the second and third i do not. Langreskaya is a 1v1 map. Yeah it's tiny, expect a fast strafe. On a 1v1, if an Ostheer player goes for CAS, you can truly punish him for doing so. Also if your tank has engine damage, the CAS player invested either 30+110 munitions or 50+110 munitions, that tank deserves to die. Curious how people omit the fact that if the JU-87 Anti-tank strafe hits multiple tanks, it won't kill them as the damage spreads amongst several tanks. Similarly, if you dodge it a bit late, you can still avoid half of the flak fire, and save your tank, albeit it will be heavily damaged. The AT strafe will only reliably destroy tanks if the majority of the strafe's rounds connect. In: COH2 Gameplay |
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