I'm just thinking worst case scenario here. In reality it probably won't be as bad but it won't be a great improvement either. |
more nickle and diming incoming. I thought they learned that people don't like it, that's why they stopped releasing commanders for $5 every week.
For all the bureaucracy they employ they are one of the most disorganised companies I have ever had the misfortune of dealing with.
I wish they would actually learn from contemporary and successful free to play games where you buy something and you have it forever instead of only having a limited time use. |
yes it works again but its been highly buffed. effectively allowing you to stun lock a vehicle in place. It's bullshit. |
target weakpoint change is dumb as shit, nacho managed to get it back to how it was pre WFA where it would just fire off one stun shot. Now I just activate this brainless stun-lock a tank ability. Goodbye quite a hefty amount of resources at the press of a button, something that this game DOESN'T need more of. |
lol, everyone is gonna be playing counter attack commander, hf with shocks melting your men even faster. |
Hans said, "It's not like SEGA is struggling for money right now" with the news of the recent downsizing to the organisation wouldn't that tell you that they ARE struggling for money right now?
Being free to play might help boost coh2 numbers a little bit however their monetisation plan for the game is total shit and not sustainable. Having game play elements SOLELY behind a paywall is the wrong way to go about it. Sure you have a chance to earn them through war spoils but its far too frustrating a system currently to depend on getting the new commanders.
If they are deciding about free to play they really need to reconsider their monetisation plan and how players acquire items in game and not just putting it all behind a paywall.
Improving the performance of the game would help as well, the rendering of the in game UI takes up stupid amounts of resources. Every time you switch units or buildings or bring up the tac map, you get these micro lags which points at the UI being a big culprit in the poor performance.
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IMO
Relic should separate COH2 MP from the SP development, i.e. COH2 needs a dedicated MP development team working to their own goals in parallel but on a different track than the SP development.
Not having to rely on SP content and with less developers submitting will reduce the bugs.
would be nice but it ain't gonna happen.
interesting piece on smite
http://www.mcvuk.com/news/read/interview-stewart-chisam-president-of-hi-rez-studios-on-breaking-into-esports-with-smite/0144706
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It's not like SEGA is struggling for money right now, I'm sure they could risk a venture like this.
ahem, http://metro.co.uk/2015/01/30/sega-of-american-downsizes-120-jobs-at-risk-5042165/ |
for what its worth all the ESL tournaments were streamed on the SNF channel or TFN channel.
the alienware tournament wasn't run by coh2.org either |
https://twitter.com/companyheroes/status/562703222130085888
"Today's planned update is being delayed until tomorrow, Feb 4. It will take place at 3:00 pm PST." |