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russian armor

Withdraw

29 Sep 2019, 00:16 AM
#1
avatar of Lago

Posts: 3260

There's an ability on the USF HQ in Ardennes Assault that pulls units off the map. It's only usable in your base and you don't get a refund: all it does is dimiss your units to free up popcap.

Is there any reason not to stick this on the multiplayer HQs? It'd be a handy way to dismiss unwanted units when you're at popcap without suiciding them.
29 Sep 2019, 00:24 AM
#2
avatar of LoopDloop

Posts: 3053

IDK suiciding them is a pretty good way to get rid of units. If it's something useless enough to not want it probably won't give them that much XP or anything anyway.
29 Sep 2019, 00:35 AM
#3
avatar of Lago

Posts: 3260

It's a little against the whole unit preservation theme though. "Go walk into this machine gun so we can free up some army space!"

The Withdraw ability is hardly a necessity, but it'd be a neat little QoL feature that should be fairly trivial to implement.
29 Sep 2019, 00:47 AM
#4
avatar of Hater

Posts: 493

When you misclick R (retreat) for your blob :guyokay:
When you misclick withdraw your blob :foreveralone:
29 Sep 2019, 02:44 AM
#5
avatar of CODGUY

Posts: 884

I wish I could swap out weapons from the racks. Occasionally I get bazookas instead of BARs and it pisses me off. I actually quit a game when I equipped two Rifle sqauds with two bazookas each instead of BARs.
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