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russian armor

My bad OKW ideas

12 May 2019, 08:29 AM
#1
avatar of KiwiBirb

Posts: 789


Lower starting MP, +10 starting fuel

T1

Sturmpioneers: get incendiary grenades

VolksGrenadiers: get Eihandgranates (egg hand grenades), which are standard 1s timer frags.
Start with HEAT grenades. These grenades cost the same and do the same damage as a panzerfaust, but don’t do engine damage. Replaced with Panzerfausets on firs HQ set up


T2a - Battlegroup
Cost reduced to 10+15 fuel, 50+150mp
Can only be built in base territory

30fu 200mp - 251 medical half track. (Only one may be deployed) - 200hp
Can set up (30 seconds) into a medical base that can heal, reinforce, and when 2 trucks are deployed, be upgraded with forward retreat point. (640hp). Can be packed up in 45 seconds.

LeiG

Rakettenwefer - stats & cost changed to the Soviet M42 mini AT gun
Can switch between HEAT and HE rockets

25 fuel, 100mp, unlocks:

251/17 flack HT - now scatters or stuns infantry instead of suppressing it.
Health increased


T2b - Mechanized
Cost reduced to 10+15 fuel, 50+150mp
Can only be built in base territory

30fuel 150mp - 251 pioneer half track. Can set up (30 seconds) into a repair base that repairs nearby vehicles, and has access to repair critical in a medium radius upon second truck set up . (640hp). Can be packed up in 45 seconds.

221 scout car. Same as in current elite armoured. 250 half track replaces 221 in elite armoured.

I wanted the 3.7cm AT half track from VCoH panzer elite, but I can’t. So instead:
Panzerjagers - equipped wit x2 PzB 39 at rifles, &k98s. 4 man.


45fu 150mp, unlock:

Luchs


T3 - cost to 60fu 150mp
Puma
PaK 40 (please!)
Obers

60fu 100mp, unlock:
Panzer 4 ausf J - Armour nerf & health buff to T34/85 level
JagdPanzer IV
Panther


12 May 2019, 08:30 AM
#2
avatar of KiwiBirb

Posts: 789

I very sleepy when I make this sorry for spelling
12 May 2019, 08:55 AM
#3
avatar of Katitof

Posts: 17891 | Subs: 8

Well, at least title is accurate.
12 May 2019, 09:06 AM
#4
avatar of Balanced_Gamer

Posts: 783

I really do like the idea that the bases can be packed and redeploy. Should have been implemented before since they are mobile HQ. I dislike when you can not do that. Redeploy would emphasise diversity and create change in strategy play.

I feel Sturmpio stun nades should become available without vet requirements after 1 or 2 Bases built. It vets slowly in comparison to Volks. This would be a nice minor change. Not OP but would help increase gameplay.

Starting points I feel they are alright. I do not know if a change i nthat would hlep make it better or adjusted!

Volks can wait for Pzfaust.

Change Raketenwerfer might be a nice change. Making it not too strong. What you said with "Rakettenwefer - stats & cost changed to the Soviet M42 mini AT gun
Can switch between HEAT and HE rockets". Some complain it is too strong and early to have a AT gun. So this would help kind of resolve the issue.

Pak40 should be implemented. Should only be available after 2 Bases built. Becomes purchasable in base HQ. They proper AT late game. Would help scale better.

Obers should also be available earlier, currently it coming too late. I was thinking it can come after 1 Base built but their MG34 upgrade becomes only available after 2 Bases built. At least become available just make it more frequent to use would be great. This will definitely not give them OP troops or upper hand as they would have to be forced to wait for obtaining upgrade after 2 Bases built.

Flak Halftrack changes are interesting. Luchs however price unlock I kind of disagree, why tough?.

Panzer 4 change might be interesting.

Is there no PanzerHQ?
12 May 2019, 11:36 AM
#5
avatar of WAAAGH2000

Posts: 730

251 medic / pioneer halftrack and P4J change is interesting...
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