Ostruppen should gain more vet from taking damage less from dealing it. 0 cp for this unit is fine.
45MM At gun great idea and very fun unit easily destroyed by grenades and mortars as it should be.
KV-1 VEEEERRRRRRRRY Meaty tank. I think the insane repair time is more than enough to deter these from constantly pushing and tellers tend to do good damage (looking for some community input on this one).
Field CP Should not be spammable.
Stug easy fix imo zis like barrage ability at vet 1 (instead of target weak point). This would counter the draw backs it suffers.
Munition conversion seems fine.
Assault Half track expensive but effective seems ok.
Soviet Arty reduction in accuracy based on range increased. This would help to reduce base spamming, since it can obilterate several squads without warning.
For the motherland tradeoff seems fine.
Trapping a zone should require a unit present in the sector while arming.
Trench whatever its a moli death trap.
For Nullist
 http://www.coh2.org/ladders/playercard/steamid/76561198073638730
 http://www.coh2.org/ladders/playercard/steamid/76561198073638730 
	
 
			 
			
 
  
  
 
 
										 
									



 
 

 
 
 
  
						 
					 
					 
					 
					 
						 
						 
						 
						 
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