Login

russian armor

Doctrine-specified armor tech requirements

9 Dec 2018, 23:19 PM
#1
avatar of addvaluejack

Posts: 261

I feel that some of the doctrine-specified armors have unsuitable tech requirements.

The first armor comes to my mind is Hetzer. Hetzer is an AI armor which works best at middle stage of the game, but Panzer HQ is a late stage tech building. Why would anyone build a AI light-medium armor in the late stage of the game? I would suggest to move it to Mech HQ, so we can have an alternative choice aside from Luchs to do the AI work.

The second armor comes to my mind is M10, this guy doesn't have enough penetration to counter Axis' late armors while flanking is too risky in late stage. Maybe we should merge this guy into Captain's roster?

The last one is OKW Ostwind, I don't think this guy fit with any tech buildings we got here. Maybe move it to the Command HQ and give it a CP requirement.



T34/85, M4E8 and M4/76mm looks fine for me, they have same tech requirements with their base versions.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

494 users are online: 494 guests
0 post in the last 24h
1 post in the last week
17 posts in the last month
Registered members: 64658
Welcome our newest member, tuyensinhviet3qj
Most online: 4501 users on 26 Oct 2025, 01:00 AM