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russian armor

buildings

22 Sep 2013, 02:44 AM
#21
avatar of BabaRoga

Posts: 829

jump backJump back to quoted post21 Sep 2013, 08:18 AMNullist
A Sniper will still one-shot every time it hits a model in a building.

The hit chance may be reduced, but its still always fatal.

Imo Snipers are fine vs buildings.

Adjustment should prioritise
-Removing random building collapse crits.
-Perhaps reducing building cover when firing from < close range
(to indirectly emulate "assaulting" the building).
So that a unit firing INTO a building at <10 gets say 20% modifier, whereas unit firing OUT of a building at <10 still gets 0% modifier.


It will one shot model in the building if it hits it, however you can faster tech up to t70 than clear 4 models from the building with sniper.
Sniper is just about worst counter to mg in the building......

I liked different options in VCOH you had to deal with HMG's and units in buildings. snipers, mortars, flanking, nade, flames. It was fun to play

Agree, close range damage to units in the building would be great for 1v1 (give extra option to clearing it out)

It wouldn't solve anything in 3v3's and 4v4's due to multiple HMG's converging on same spot (fuel) effectively taking out any flanking, or switching to different part of the map as an option. Must go for the fuel, and there is only one way. Clown car with flame, and/or mortar........

Just to clarify, my main concern isn't that I cannot clear MG'42 out of building. I can, with clown and flame unit or lucky shot with mortar.
My concern is that game is absolutely boring, I can predict with 90% accuracy what will happen in the game on loading screen.........
Judging by the number of people dropping out of player base, I am not alone there.

atm, unless your main reason to play COH2 is to climb the rank ladder, there is very little reason to play the game at all. I, for one, am close to losing interest completely.
3v3's and 4v4's I quit playing althogether, 1v1's I play 1-2 games every few days, and get over it quickly...
22 Sep 2013, 06:28 AM
#22
avatar of Nullist

Posts: 2425

Permanently Banned
Why would you sit with an MG in a building for 10 mins.

Thats just... lazy and inefficient.
22 Sep 2013, 11:23 AM
#23
avatar of OZtheWiZARD

Posts: 1439

22 Sep 2013, 11:37 AM
#24
avatar of Nullist

Posts: 2425

Permanently Banned
So what. Its a waste of an MG. Too bad for them, better for you.
22 Sep 2013, 11:48 AM
#25
avatar of OZtheWiZARD

Posts: 1439

22 Sep 2013, 12:05 PM
#26
avatar of Nullist

Posts: 2425

Permanently Banned
Who cares if some idiot wastes an MG in a building for 10mins.
Just saying. Chill out.

Sniper isn't, nor should be, an automatic building counter.
22 Sep 2013, 16:35 PM
#27
avatar of pewpewforyou

Posts: 101

It's not a waste of an MG if it's camping a fuel point. That's not hard to do in 2v2. 1v1 is a completely different story, of course, and on most maps it's not hard to cap around.
24 Sep 2013, 07:16 AM
#28
avatar of BabaRoga

Posts: 829

jump backJump back to quoted post22 Sep 2013, 06:28 AMNullist
Why would you sit with an MG in a building for 10 mins.

Thats just... lazy and inefficient.


Ummm, why wouldn't you?

Not doing so, when it gives you free fuel for 10 min is just plain stupid........
24 Sep 2013, 07:19 AM
#29
avatar of BabaRoga

Posts: 829

jump backJump back to quoted post22 Sep 2013, 12:05 PMNullist
Who cares if some idiot wastes an MG in a building for 10mins.
Just saying. Chill out.

Sniper isn't, nor should be, an automatic building counter.


You really have to play a game or two, to understand what I am talking about...

Its not some idiot, but everyone.. (in 2v2 and up) Full noobs are the only ones that don't do it...
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