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COH2 Commanders

6 Dec 2012, 16:49 PM
#1
avatar of Flux

Posts: 83

Well this commanders thing seem a lot like COH online, with players only been able to switch between them a few times in a game, according to the PCGZing article.

What do you guys think about it?
6 Dec 2012, 17:37 PM
#2
avatar of nigo
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6 Dec 2012, 17:58 PM
#3
avatar of Relaxx666677676

Posts: 134

So that's what the commander archetypes are. It seems CoH2 is fairly influenced by CoH Online. Hope the beta starts soon. Hard to know what to think until I've tried it.
6 Dec 2012, 18:00 PM
#4
avatar of Marcus2389
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Donator 11

Posts: 4559 | Subs: 2

He didn't say that, he said that before the game you can take 3 commanders (doctrines) and once you are ingame you can switch between your commanders a few times, as if you could change your doctrine ingame. At least this is what I understood :)
6 Dec 2012, 18:02 PM
#5
avatar of nigo
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6 Dec 2012, 18:21 PM
#6
avatar of Marcus2389
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Yes you unlock them with Command Points I guess :) (it's just under the 1st ability)
6 Dec 2012, 18:57 PM
#7
avatar of FractionalEyes

Posts: 200

sounds very interesting :)
6 Dec 2012, 19:00 PM
#8
avatar of Matanza

Posts: 102

single or multiplayer?
6 Dec 2012, 19:22 PM
#9
avatar of Marcus2389
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Commanders are for multiplayer, the stuff you read in the quinn's duffy interview is related to coop and single player.
6 Dec 2012, 20:05 PM
#10
avatar of Matanza

Posts: 102

jump backJump back to quoted post6 Dec 2012, 18:02 PMnigo
commander unlocks?




Where is the button for the tactical map?


Commanders are for multiplayer, the stuff you read in the quinn's duffy interview is related to coop and single player.


thank you.

6 Dec 2012, 20:13 PM
#11
avatar of Marcus2389
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Hmm good question, maybe the one in the left corner, I just can't think at what it could be useful for :)
6 Dec 2012, 20:27 PM
#12
avatar of Flux

Posts: 83

It will be better than coh online just by letting you change them while your in game, or it would have took away a tactical element of game play which can be really useful while playing.
6 Dec 2012, 20:27 PM
#13
avatar of Schmetterling905th

Posts: 19

The cloud thingy under the temperature meter (I have no clue what it is, on a second thought it might be the CP ammount) I'd guess is the button for the tactical map?

6 Dec 2012, 20:44 PM
#14
avatar of Matanza

Posts: 102

The cloud thingy under the temperature meter (I have no clue what it is, on a second thought it might be the CP ammount) I'd guess is the button for the tactical map?



lol, "the cloud thingy" is a button for finding your vehicles.
6 Dec 2012, 20:59 PM
#15
avatar of Schmetterling905th

Posts: 19



lol, "the cloud thingy" is a button for finding your vehicles.


Really?

It looks nothing like a vehicle o_O
6 Dec 2012, 21:03 PM
#16
avatar of Twister
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Patrion 39

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I looks a bit like a T-34 imo :P
6 Dec 2012, 21:15 PM
#17
avatar of Imperial Dane
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Posts: 1550 | Subs: 7

Well allowing you to switch commanders while fighting certainly gives you some strategic flexibility. Could certainly also lead to some interesting strategic shifts in a fight.
6 Dec 2012, 21:28 PM
#18
avatar of ApeMen

Posts: 65

could be interesting^^
maybe you can switch your commander for some CP
or you have to research something for the switch
6 Dec 2012, 21:42 PM
#19
avatar of Imperial Dane
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Posts: 1550 | Subs: 7

Or it just has a more direct resource cost. Who knows ? :)
6 Dec 2012, 23:37 PM
#20
avatar of ApeMen

Posts: 65

it could be also possible that you can "build" your own doctrins like it was in coh: o

so you have a unit and ability pool and can build out of these your 6 doctrin abilitys/call-ins
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